My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Arrows Valkyrie Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Valkyrie The Log Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Valkyrie
Lumberjack Zap P.E.K.K.A Electro Wizard
Rage
Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie The Log Lumberjack
The Log
Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Valkyrie Rage Lumberjack
Lumberjack
Valkyrie Zap Arrows P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Arrows Valkyrie P.E.K.K.A The Log Lumberjack
Arrows
Zap Valkyrie P.E.K.K.A Lumberjack
Valkyrie
Zap Arrows P.E.K.K.A The Log Electro Wizard Lumberjack
Rage
P.E.K.K.A
The Log Zap Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Valkyrie P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Arrows Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log Lumberjack
Arrows The Log Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Arrows The Log Lumberjack
Arrows Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Valkyrie The Log Electro Wizard
Valkyrie Zap Arrows P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A The Log Electro Wizard Lumberjack
Arrows Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap Valkyrie The Log Electro Wizard Lumberjack
Zap Arrows Valkyrie The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Arrows P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Valkyrie The Log Lumberjack
P.E.K.K.A Lumberjack Zap Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Arrows Zap Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap P.E.K.K.A Electro Wizard Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Zap Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Valkyrie
Electro Wizard Zap Valkyrie P.E.K.K.A The Log Lumberjack
Arrows Valkyrie Zap P.E.K.K.A The Log Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Zap Arrows Valkyrie The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Electro Wizard Lumberjack
Zap Arrows Valkyrie The Log Electro Wizard
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows The Log Electro Wizard
Zap Arrows Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows The Log
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Lumberjack
Arrows The Log Zap
Zap Arrows
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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