My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Baby Dragon
Zap
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie Baby Dragon P.E.K.K.A
Fireball
Barbarians Elite Barbarians Baby Dragon
Poison
Barbarians
Lightning
Elite Barbarians Valkyrie Baby Dragon
Rocket
Barbarians Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Baby Dragon Barbarians Elite Barbarians Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Baby Dragon Barbarians

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Lightning
Barbarians
Elite Barbarians
Arrows Valkyrie
Valkyrie
Elite Barbarians Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Valkyrie Lightning P.E.K.K.A
Lightning
Arrows Baby Dragon
P.E.K.K.A
Arrows Valkyrie Baby Dragon

Defense Synergies 1 7

Arrows
Barbarians Valkyrie Lightning P.E.K.K.A
Barbarians
Arrows
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Valkyrie Baby Dragon
Barbarians Elite Barbarians P.E.K.K.A Valkyrie
Barbarians Rocket P.E.K.K.A Elite Barbarians Valkyrie Lightning
Barbarians Elite Barbarians P.E.K.K.A Valkyrie
Lightning Arrows Barbarians Elite Barbarians Valkyrie Rocket P.E.K.K.A
Arrows Valkyrie Baby Dragon
Rocket Lightning Arrows Baby Dragon
Rocket Lightning Arrows Barbarians Valkyrie Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Elite Barbarians
Elite Barbarians Barbarians Valkyrie
Barbarians Valkyrie Arrows Baby Dragon
Arrows Baby Dragon
Barbarians P.E.K.K.A Elite Barbarians Valkyrie Rocket Lightning
Valkyrie Rocket Arrows Barbarians Baby Dragon P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Rocket Elite Barbarians Lightning P.E.K.K.A
Barbarians Arrows Elite Barbarians Valkyrie P.E.K.K.A
Arrows Valkyrie Barbarians Elite Barbarians Baby Dragon
Arrows Valkyrie Baby Dragon Barbarians
Barbarians P.E.K.K.A Elite Barbarians
Valkyrie Arrows Barbarians Elite Barbarians Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Valkyrie Rocket Baby Dragon Lightning
Barbarians P.E.K.K.A Elite Barbarians Valkyrie Rocket Lightning
Valkyrie Rocket Lightning P.E.K.K.A Barbarians Elite Barbarians
Barbarians P.E.K.K.A Elite Barbarians Valkyrie
Arrows Rocket Baby Dragon
Rocket P.E.K.K.A Barbarians Elite Barbarians Valkyrie Lightning
P.E.K.K.A Barbarians Elite Barbarians Valkyrie
Rocket Lightning P.E.K.K.A Barbarians Elite Barbarians Valkyrie Baby Dragon
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians Valkyrie
Rocket Lightning P.E.K.K.A Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Rocket Lightning P.E.K.K.A Valkyrie
Barbarians Valkyrie Baby Dragon
Barbarians Elite Barbarians Valkyrie Rocket Baby Dragon Lightning P.E.K.K.A
Arrows Valkyrie Barbarians Elite Barbarians Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Lightning Arrows Baby Dragon
Lightning Arrows Barbarians Valkyrie Rocket
Rocket Arrows Valkyrie Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Rocket Lightning Elite Barbarians
Rocket Lightning Arrows Valkyrie
Lightning Arrows Rocket Baby Dragon
Rocket Lightning Elite Barbarians Baby Dragon
Lightning Arrows Rocket Baby Dragon
Lightning Arrows Elite Barbarians Baby Dragon
Rocket Lightning Arrows Baby Dragon
Lightning Arrows Rocket Baby Dragon
Lightning Arrows Rocket
Rocket Lightning
Rocket Lightning Arrows Baby Dragon
Rocket Lightning Arrows Valkyrie Baby Dragon
Rocket Lightning Baby Dragon
Rocket Lightning Arrows
Rocket Lightning
Rocket Lightning Arrows Barbarians Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows Baby Dragon
Rocket Lightning Arrows Baby Dragon
Elite Barbarians Lightning Arrows Baby Dragon
Rocket Lightning
Lightning Elite Barbarians
Lightning Arrows Rocket
Rocket Lightning Arrows
P.E.K.K.A
Rocket Arrows Lightning
Lightning Barbarians Rocket
Rocket Lightning Arrows Baby Dragon
Arrows
Lightning Valkyrie Rocket Baby Dragon
Arrows Baby Dragon Lightning
Rocket Lightning Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket Baby Dragon Lightning
Rocket Lightning
Lightning Rocket Baby Dragon
P.E.K.K.A
Lightning Rocket

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