My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Barbarian Hut Balloon Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Barbarian Hut Executioner Lumberjack
The Log
Elite Barbarians Barbarian Hut Lumberjack
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Elite Barbarians Valkyrie Balloon Executioner P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Barbarian Hut Balloon Executioner Lumberjack
Poison
Barbarian Hut Balloon Executioner
Lightning
Elite Barbarians Valkyrie Barbarian Hut Balloon Executioner Lumberjack
Rocket
Elite Barbarians Valkyrie Barbarian Hut Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Lumberjack Balloon Executioner Elite Barbarians Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Valkyrie Lumberjack Balloon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Lumberjack
Fireball
Elite Barbarians
Valkyrie
Elite Barbarians Balloon Lumberjack Barbarian Hut Executioner P.E.K.K.A
Barbarian Hut
Valkyrie
Balloon
Valkyrie Lumberjack Executioner
Executioner
Valkyrie Balloon P.E.K.K.A
P.E.K.K.A
Valkyrie Executioner Lumberjack
Lumberjack
Valkyrie Balloon Elite Barbarians P.E.K.K.A

Defense Synergies 1 7

Elite Barbarians
Valkyrie
Fireball
Valkyrie Barbarian Hut Lumberjack
Valkyrie
Elite Barbarians Fireball Executioner P.E.K.K.A Lumberjack
Barbarian Hut
Fireball
Balloon
Executioner
Valkyrie Lumberjack
P.E.K.K.A
Valkyrie
Lumberjack
Fireball Valkyrie Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Valkyrie Executioner
Elite Barbarians Barbarian Hut P.E.K.K.A Lumberjack Valkyrie Executioner
Barbarian Hut P.E.K.K.A Lumberjack Elite Barbarians Valkyrie Executioner
Elite Barbarians Barbarian Hut P.E.K.K.A Lumberjack Valkyrie
Elite Barbarians Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Valkyrie Executioner Lumberjack
Fireball Barbarian Hut Executioner
Barbarian Hut Fireball Valkyrie P.E.K.K.A
Barbarian Hut P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Lumberjack
Valkyrie Executioner Fireball Lumberjack
Executioner Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Lumberjack Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Barbarian Hut Executioner P.E.K.K.A Lumberjack
Elite Barbarians Barbarian Hut P.E.K.K.A Lumberjack
Barbarian Hut Elite Barbarians Fireball P.E.K.K.A Lumberjack
Barbarian Hut Elite Barbarians Fireball Valkyrie Executioner P.E.K.K.A Lumberjack
Fireball Valkyrie Elite Barbarians Barbarian Hut Executioner Lumberjack
Valkyrie Executioner Fireball Barbarian Hut Lumberjack
Barbarian Hut P.E.K.K.A Elite Barbarians Lumberjack
Valkyrie Elite Barbarians Fireball Executioner P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Lumberjack Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians Valkyrie Executioner Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Valkyrie Barbarian Hut
Valkyrie P.E.K.K.A Lumberjack Elite Barbarians Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Elite Barbarians Valkyrie Executioner Lumberjack
Fireball Executioner
P.E.K.K.A Elite Barbarians Fireball Valkyrie Barbarian Hut Lumberjack
P.E.K.K.A Elite Barbarians Valkyrie Barbarian Hut Lumberjack
P.E.K.K.A Elite Barbarians Fireball Valkyrie Barbarian Hut
P.E.K.K.A Barbarian Hut
P.E.K.K.A Elite Barbarians Valkyrie Lumberjack
P.E.K.K.A Elite Barbarians Fireball Valkyrie
Elite Barbarians P.E.K.K.A Fireball Valkyrie Barbarian Hut Executioner Lumberjack
Fireball Valkyrie Barbarian Hut Executioner
Elite Barbarians Fireball Valkyrie Barbarian Hut Executioner P.E.K.K.A Lumberjack
Valkyrie Executioner Elite Barbarians Fireball Barbarian Hut P.E.K.K.A
Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut
Fireball Executioner
Fireball Barbarian Hut
Fireball Valkyrie Barbarian Hut
Fireball Executioner Valkyrie
Fireball Executioner
Executioner
Fireball Barbarian Hut Executioner
Fireball
Elite Barbarians Fireball Lumberjack
Fireball Valkyrie
Fireball Executioner
Elite Barbarians Fireball Barbarian Hut Executioner
Fireball
Elite Barbarians Fireball Barbarian Hut
Fireball Barbarian Hut Executioner
Fireball Barbarian Hut Executioner
Fireball
Fireball Executioner
Fireball Valkyrie
Fireball
Fireball
Fireball Barbarian Hut
Fireball Valkyrie Executioner
Fireball Executioner
Fireball
Fireball
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Fireball Barbarian Hut
Fireball Executioner
Fireball
Fireball Valkyrie Executioner Lumberjack
Fireball Executioner
Fireball
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
P.E.K.K.A
Fireball

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