My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch Electro Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Witch Electro Dragon Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Witch Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Elixir Golem Witch Electro Dragon Inferno Dragon
Poison
Elixir Golem Witch Electro Dragon
Lightning
Valkyrie Witch Electro Dragon Inferno Dragon
Rocket
Valkyrie Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Void Valkyrie Inferno Dragon Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Void Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Elixir Golem
Elixir Golem
Arrows Witch Electro Dragon Inferno Dragon
Valkyrie
Witch Electro Dragon P.E.K.K.A
Void
Arrows
Witch
Elixir Golem Valkyrie P.E.K.K.A
Electro Dragon
Elixir Golem Valkyrie P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Valkyrie Witch Electro Dragon
Inferno Dragon
Elixir Golem Electro Dragon

Defense Synergies 1 7

Arrows
Void Valkyrie P.E.K.K.A
Elixir Golem
Valkyrie
Arrows Witch Electro Dragon P.E.K.K.A
Void
Arrows
Witch
Valkyrie Electro Dragon
Electro Dragon
Valkyrie Witch Inferno Dragon
P.E.K.K.A
Arrows Valkyrie
Inferno Dragon
Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Void Electro Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch Electro Dragon
Witch P.E.K.K.A Valkyrie Void Electro Dragon Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Valkyrie Electro Dragon
Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Dragon
Inferno Dragon Arrows Void Witch Electro Dragon
Arrows Valkyrie Void Electro Dragon P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon
Valkyrie
Valkyrie Witch Arrows Electro Dragon
Arrows Inferno Dragon Witch Electro Dragon
P.E.K.K.A Valkyrie Witch Electro Dragon
Valkyrie Arrows Witch Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows Valkyrie Witch Electro Dragon P.E.K.K.A
Arrows Valkyrie Witch Electro Dragon
Arrows Valkyrie Witch Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Arrows Witch Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Witch P.E.K.K.A
Void Arrows Valkyrie Electro Dragon Inferno Dragon
P.E.K.K.A Valkyrie Witch Electro Dragon
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch Inferno Dragon
Arrows Witch Electro Dragon
P.E.K.K.A Valkyrie Void Witch
P.E.K.K.A Valkyrie Inferno Dragon
Void Electro Dragon P.E.K.K.A Valkyrie Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch Electro Dragon
P.E.K.K.A Arrows Valkyrie Void
P.E.K.K.A Valkyrie Witch
Valkyrie Witch Electro Dragon
Witch Electro Dragon Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Witch Electro Dragon P.E.K.K.A Inferno Dragon
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Valkyrie Electro Dragon
Arrows Void Electro Dragon
Arrows Void Electro Dragon
Arrows Valkyrie Void
Arrows Valkyrie
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Void Electro Dragon
Void Electro Dragon
Void Arrows Valkyrie Electro Dragon
Void Arrows Electro Dragon
Void
Arrows Void Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows
Void Arrows Electro Dragon
Arrows Valkyrie Void Witch Electro Dragon
Void
Arrows Void
Void
Arrows Void Electro Dragon
Arrows Valkyrie Witch Electro Dragon
Witch Inferno Dragon
Arrows Void Witch Electro Dragon
Void Arrows Witch Electro Dragon
Void Arrows
Arrows Void Witch Electro Dragon
Electro Dragon Void Witch
Void
Void Arrows Electro Dragon
Void Arrows Electro Dragon
P.E.K.K.A
Arrows
Void Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Void Valkyrie Electro Dragon
Arrows Electro Dragon
Void Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Witch
Void Witch Electro Dragon
Void Electro Dragon Witch
P.E.K.K.A Inferno Dragon
Void Electro Dragon
Void

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