My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army
Giant Snowball
Bats Archers Skeleton Army
Zap
Bats Archers Firecracker Skeleton Army
Barbarian Barrel
Archers Firecracker Valkyrie Skeleton Army
The Log
Archers Firecracker Skeleton Army
Earthquake
Archers Firecracker Skeleton Army
Arrows
Bats Archers Firecracker Skeleton Army
Royal Delivery
Bats Archers Firecracker Valkyrie Skeleton Army P.E.K.K.A
Fireball
Archers Firecracker Skeleton Army
Poison
Bats Archers Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Firecracker Skeleton Army Fireball Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker P.E.K.K.A
Zap
Firecracker Fireball P.E.K.K.A Bats Archers Valkyrie
Archers
Valkyrie Zap P.E.K.K.A
Firecracker
Zap Bats Valkyrie P.E.K.K.A
Fireball
Zap
Valkyrie
Bats Archers Zap Firecracker P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Bats Archers Firecracker Valkyrie

Defense Synergies 3 16

Bats
Zap Firecracker Valkyrie P.E.K.K.A
Zap
Fireball Bats Archers Firecracker Valkyrie Skeleton Army P.E.K.K.A
Archers
Valkyrie Zap Firecracker Skeleton Army P.E.K.K.A
Firecracker
Valkyrie Bats Zap Archers Skeleton Army P.E.K.K.A
Fireball
Zap Valkyrie
Valkyrie
Archers Firecracker Bats Zap Fireball P.E.K.K.A
Skeleton Army
Zap Archers Firecracker
P.E.K.K.A
Bats Zap Archers Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Firecracker Valkyrie
Skeleton Army P.E.K.K.A Bats Archers Valkyrie
Skeleton Army P.E.K.K.A Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bats Zap Archers Firecracker Valkyrie
Bats Zap Archers Firecracker Fireball
Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Archers Firecracker Valkyrie
Bats Archers Valkyrie Skeleton Army Zap Firecracker Fireball
Bats Zap Archers Firecracker Fireball
Skeleton Army P.E.K.K.A Bats Zap Fireball Valkyrie
Fireball Valkyrie Skeleton Army Bats Zap Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Bats Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Bats Zap Archers Firecracker Valkyrie Skeleton Army
Zap Valkyrie Bats Archers Firecracker Fireball
P.E.K.K.A
Valkyrie Skeleton Army Bats Archers Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Firecracker Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Valkyrie Skeleton Army
Firecracker Fireball Bats Zap Archers
Skeleton Army P.E.K.K.A Bats Archers Fireball Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Firecracker Fireball Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Zap Fireball Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie
Archers Firecracker Fireball Valkyrie Skeleton Army
Skeleton Army Bats Zap Archers Firecracker Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Zap Archers Firecracker Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Zap
Fireball
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Bats Zap
Archers Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Fireball
Firecracker Zap Fireball Valkyrie
Fireball Zap Archers Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Zap Archers Firecracker Fireball
Zap Firecracker Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Valkyrie
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Bats Zap Archers Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Bats Archers Fireball Skeleton Army
Fireball Zap Archers Firecracker
Fireball
Fireball Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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