My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Skeleton Army Electro Wizard
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Skeleton Army Electro Wizard
Poison
Goblin Gang Firecracker Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Skeleton Army Valkyrie Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Goblin Gang Valkyrie P.E.K.K.A
Valkyrie
Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Skeleton Army
P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Valkyrie The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 3 16

Goblin Gang
Firecracker Valkyrie Skeleton Army P.E.K.K.A The Log Electro Wizard
Firecracker
Valkyrie The Log Goblin Gang Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Goblin Gang P.E.K.K.A The Log Electro Wizard
Skeleton Army
Goblin Gang Firecracker The Log Electro Wizard
P.E.K.K.A
The Log Goblin Gang Firecracker Valkyrie Electro Wizard
The Log
Firecracker P.E.K.K.A Goblin Gang Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Goblin Gang Firecracker Valkyrie Skeleton Army P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Firecracker Valkyrie The Log Electro Wizard
Goblin Gang Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army The Log Firecracker Valkyrie Electro Wizard
Electro Wizard Goblin Gang Firecracker
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Valkyrie Electro Wizard
Goblin Gang Valkyrie Skeleton Army Electro Wizard Firecracker The Log
Goblin Gang Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Goblin Gang Firecracker P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Electro Wizard
Skeleton Army Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang Firecracker Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie Goblin Gang Firecracker Skeleton Army The Log Electro Wizard
Valkyrie The Log Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Valkyrie Skeleton Army Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Skeleton Army
Firecracker Goblin Gang Electro Wizard
Goblin Gang Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Valkyrie Skeleton Army The Log
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard
Skeleton Army P.E.K.K.A Goblin Gang Valkyrie
Firecracker Valkyrie Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Firecracker Valkyrie P.E.K.K.A The Log
Valkyrie Firecracker P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Goblin Gang Skeleton Army
Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Valkyrie Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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