My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Hunter P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Hunter Royal Ghost
The Log
Elite Barbarians Elixir Golem Hunter
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Valkyrie Hunter P.E.K.K.A Royal Ghost
Fireball
Elite Barbarians Elixir Golem Hunter
Poison
Elixir Golem Hunter
Lightning
Elite Barbarians Valkyrie Hunter
Rocket
Elite Barbarians Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Royal Ghost Valkyrie Hunter Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Royal Ghost Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Elixir Golem Valkyrie Hunter Royal Ghost
Elite Barbarians
Zap Valkyrie Royal Ghost
Elixir Golem
Zap Hunter Royal Ghost
Valkyrie
Elite Barbarians Zap Hunter P.E.K.K.A Royal Ghost
Rocket
Hunter
Zap Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Hunter
Royal Ghost
Zap Elite Barbarians Elixir Golem Valkyrie

Defense Synergies 1 9

Zap
Elite Barbarians Valkyrie Hunter P.E.K.K.A Royal Ghost
Elite Barbarians
Valkyrie Zap Hunter
Elixir Golem
Valkyrie
Elite Barbarians Zap Hunter P.E.K.K.A
Rocket
Hunter
Zap Elite Barbarians Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Hunter
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie
Elite Barbarians Hunter P.E.K.K.A Zap Valkyrie
Rocket Hunter P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Hunter P.E.K.K.A Valkyrie
Elite Barbarians Valkyrie Rocket P.E.K.K.A
Zap Valkyrie Hunter Royal Ghost
Rocket Hunter Zap
Rocket Zap Valkyrie P.E.K.K.A
Hunter P.E.K.K.A Elite Barbarians
Elite Barbarians Valkyrie Hunter Royal Ghost
Valkyrie Zap Hunter Royal Ghost
Hunter Zap
Hunter P.E.K.K.A Zap Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Zap Hunter P.E.K.K.A Royal Ghost
Elite Barbarians P.E.K.K.A Hunter
Rocket Zap Elite Barbarians Hunter P.E.K.K.A
Elite Barbarians Valkyrie Hunter P.E.K.K.A
Valkyrie Zap Elite Barbarians Hunter Royal Ghost
Zap Valkyrie Hunter Royal Ghost
P.E.K.K.A Elite Barbarians Hunter
Valkyrie Royal Ghost Elite Barbarians Hunter P.E.K.K.A
P.E.K.K.A Elite Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians P.E.K.K.A Royal Ghost
Zap Elite Barbarians Valkyrie Rocket Hunter Royal Ghost
P.E.K.K.A Zap Elite Barbarians Valkyrie Rocket Hunter
Valkyrie Rocket Hunter P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Valkyrie Hunter
Rocket Zap Hunter
Rocket P.E.K.K.A Elite Barbarians Valkyrie Hunter
P.E.K.K.A Elite Barbarians Valkyrie Hunter
Zap Rocket P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Hunter
Rocket P.E.K.K.A Zap Elite Barbarians Valkyrie
Elite Barbarians Rocket P.E.K.K.A Valkyrie Hunter
Valkyrie
Elite Barbarians Zap Valkyrie Rocket Hunter P.E.K.K.A
Valkyrie Zap Elite Barbarians Hunter P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Royal Ghost
Zap Royal Ghost
Rocket
Valkyrie Rocket
Rocket Zap Valkyrie
Zap Rocket Hunter
Zap Hunter
Zap
Rocket Elite Barbarians
Rocket Zap Valkyrie
Zap Rocket
Rocket Elite Barbarians Hunter
Rocket
Zap Elite Barbarians
Rocket Zap Hunter
Rocket
Rocket
Rocket
Rocket Zap Hunter
Rocket Zap Valkyrie
Rocket
Rocket
Rocket
Rocket Zap
Zap Valkyrie Hunter
Zap Hunter Royal Ghost
Zap
Rocket Zap
Elite Barbarians Zap Hunter
Zap Rocket
Elite Barbarians
Zap Rocket Hunter
Zap Rocket
P.E.K.K.A
Rocket
Zap Rocket
Rocket Zap Hunter
Valkyrie Rocket Hunter
Zap
Rocket Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket Royal Ghost
P.E.K.K.A
Rocket

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