My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Royal Ghost Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Royal Ghost Valkyrie Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Royal Ghost Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Earthquake
Earthquake
Hog Rider Arrows P.E.K.K.A
Valkyrie
Hog Rider P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Hog Rider
Arrows Earthquake Valkyrie Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Earthquake Valkyrie
Royal Ghost
Valkyrie Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Valkyrie Hog Rider Royal Ghost Electro Wizard

Defense Synergies 0 8

Arrows
Valkyrie P.E.K.K.A
Earthquake
Valkyrie
Arrows P.E.K.K.A Electro Wizard Magic Archer
Hog Rider
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Valkyrie P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Arrows Earthquake Valkyrie P.E.K.K.A
Arrows Earthquake Valkyrie Royal Ghost Electro Wizard Magic Archer
Electro Wizard Arrows Magic Archer
Earthquake Arrows Valkyrie P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Valkyrie Royal Ghost Electro Wizard
Valkyrie Electro Wizard Arrows Earthquake Royal Ghost Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A Earthquake Valkyrie Electro Wizard
Valkyrie Arrows Earthquake P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Royal Ghost Electro Wizard Magic Archer
Arrows Earthquake Valkyrie Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Royal Ghost Arrows Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows Valkyrie Royal Ghost Magic Archer
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie
Arrows Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Valkyrie Magic Archer
Electro Wizard Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Earthquake P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Valkyrie Royal Ghost
Arrows Royal Ghost Electro Wizard Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Valkyrie
Arrows Earthquake Valkyrie Magic Archer
Arrows Magic Archer
Arrows Earthquake Magic Archer
Arrows Earthquake Magic Archer
Arrows
Electro Wizard
Arrows Earthquake Valkyrie Electro Wizard Magic Archer
Arrows Magic Archer
Earthquake Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Magic Archer
Earthquake Magic Archer Arrows
Arrows Earthquake
Arrows Earthquake Electro Wizard Magic Archer
Arrows Earthquake Valkyrie Magic Archer
Earthquake Magic Archer
Arrows
Earthquake Arrows
Arrows Earthquake Valkyrie Magic Archer
Arrows Earthquake Royal Ghost Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard
Arrows Earthquake Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Earthquake Magic Archer
Earthquake Electro Wizard Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Valkyrie Electro Wizard Magic Archer
Arrows Earthquake Magic Archer
Arrows
P.E.K.K.A
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A

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