My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Firecracker Royal Giant Witch
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Witch
The Log
Goblin Gang Firecracker Royal Giant Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Witch
Fireball
Goblin Gang Firecracker Witch
Poison
Bats Goblin Gang Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Fireball Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Rage
Goblin Gang
Firecracker Royal Giant Valkyrie
Firecracker
Royal Giant Bats Goblin Gang Valkyrie
Royal Giant
Bats Firecracker Fireball Goblin Gang Witch
Fireball
Royal Giant
Valkyrie
Bats Goblin Gang Firecracker Witch
Rage
Witch Bats
Witch
Rage Royal Giant Valkyrie

Defense Synergies 1 6

Bats
Firecracker Valkyrie
Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Bats Goblin Gang
Royal Giant
Fireball
Valkyrie
Valkyrie
Firecracker Bats Goblin Gang Fireball Witch
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Bats Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Bats Valkyrie
Witch Bats Goblin Gang Firecracker Valkyrie
Firecracker Fireball Valkyrie
Goblin Gang Fireball Bats Firecracker Valkyrie
Bats Goblin Gang Firecracker Fireball Witch
Fireball Valkyrie
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie
Bats Goblin Gang Valkyrie Witch Firecracker Fireball
Bats Goblin Gang Firecracker Fireball Witch
Bats Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Bats Goblin Gang Firecracker Witch
Goblin Gang
Goblin Gang Fireball
Bats Goblin Gang Firecracker Fireball Valkyrie Witch
Fireball Valkyrie Bats Goblin Gang Firecracker Witch
Valkyrie Witch Bats Firecracker Fireball
Goblin Gang Valkyrie Bats Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch
Fireball Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Valkyrie Witch
Goblin Gang Valkyrie Bats Fireball
Goblin Gang Valkyrie Witch
Firecracker Fireball Bats Goblin Gang Witch
Goblin Gang Bats Fireball Valkyrie Witch
Valkyrie
Bats Firecracker Fireball Valkyrie Witch
Witch Goblin Gang
Bats Valkyrie Witch
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch
Goblin Gang Witch Bats Firecracker Fireball Valkyrie
Bats Valkyrie Firecracker Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Goblin Gang Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Goblin Gang Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker

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