My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Skeleton Miner
Giant Snowball
Bats Miner
Zap
Bats Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Giant Skeleton
The Log
Firecracker Royal Giant Giant Skeleton
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Giant Skeleton Miner
Fireball
Firecracker Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Miner Valkyrie Inferno Tower Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Miner

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Giant Skeleton Miner Zap Firecracker
Zap
Firecracker Miner Bats Royal Giant Valkyrie Giant Skeleton
Firecracker
Zap Royal Giant Miner Bats Valkyrie Giant Skeleton
Royal Giant
Bats Firecracker Miner Zap Giant Skeleton
Valkyrie
Bats Zap Firecracker Giant Skeleton
Inferno Tower
Giant Skeleton
Bats Zap Firecracker Royal Giant Valkyrie Miner
Miner
Bats Zap Firecracker Royal Giant Giant Skeleton

Defense Synergies 1 13

Bats
Zap Firecracker Valkyrie Inferno Tower Giant Skeleton
Zap
Bats Firecracker Valkyrie Inferno Tower Giant Skeleton Miner
Firecracker
Valkyrie Bats Zap Inferno Tower Giant Skeleton
Royal Giant
Valkyrie
Firecracker Bats Zap Inferno Tower
Inferno Tower
Bats Zap Firecracker Valkyrie
Giant Skeleton
Bats Zap Firecracker
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower
Inferno Tower Bats Zap Firecracker Valkyrie
Inferno Tower Bats Valkyrie Giant Skeleton
Inferno Tower Bats Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton
Bats Zap Firecracker Valkyrie
Bats Inferno Tower Zap Firecracker
Zap Valkyrie Inferno Tower Giant Skeleton
Inferno Tower
Firecracker Valkyrie Inferno Tower Giant Skeleton Miner
Bats Valkyrie Zap Firecracker Giant Skeleton
Inferno Tower Bats Zap Firecracker
Inferno Tower Bats Zap Valkyrie Giant Skeleton
Valkyrie Bats Zap Firecracker
Inferno Tower
Inferno Tower Zap
Bats Firecracker Valkyrie Inferno Tower
Valkyrie Bats Zap Firecracker
Zap Valkyrie Bats Firecracker Giant Skeleton
Inferno Tower
Valkyrie Bats Firecracker Giant Skeleton
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Giant Skeleton
Zap Firecracker Valkyrie Miner
Giant Skeleton Bats Zap Valkyrie Inferno Tower
Valkyrie Giant Skeleton Bats Zap Inferno Tower
Inferno Tower Giant Skeleton Valkyrie
Firecracker Bats Zap
Bats Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Zap Giant Skeleton Bats Firecracker Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower Giant Skeleton
Zap Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Bats Zap Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Zap Firecracker Inferno Tower Giant Skeleton
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Zap Miner
Giant Skeleton Miner
Firecracker Valkyrie Giant Skeleton
Zap Firecracker Valkyrie
Firecracker Bats Zap
Firecracker
Zap Firecracker
Miner Zap Firecracker
Bats
Firecracker Miner Zap Valkyrie
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker Valkyrie Miner
Giant Skeleton
Zap
Zap Firecracker Valkyrie
Firecracker Miner Zap
Zap Miner
Miner Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Miner
Zap Firecracker
Giant Skeleton
Firecracker
Zap Bats
Zap Firecracker
Miner Firecracker Valkyrie
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Bats Firecracker Giant Skeleton
Firecracker Bats Zap
Zap Firecracker Giant Skeleton Miner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: