My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Goblin Hut Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Goblin Hut Skeleton Army Baby Dragon
Zap
Goblin Gang Royal Giant Goblin Hut Skeleton Army X-Bow
Barbarian Barrel
Goblin Gang Valkyrie Goblin Hut Skeleton Army X-Bow
The Log
Goblin Gang Royal Giant Goblin Hut Skeleton Army X-Bow
Earthquake
Goblin Gang Goblin Hut Skeleton Army X-Bow
Arrows
Goblin Gang Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Goblin Hut Skeleton Army Baby Dragon
Fireball
Goblin Gang Goblin Hut Skeleton Army Baby Dragon X-Bow
Poison
Goblin Gang Goblin Hut Skeleton Army X-Bow
Lightning
Valkyrie Goblin Hut Baby Dragon X-Bow
Rocket
Valkyrie Goblin Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Valkyrie Baby Dragon Goblin Hut Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Fireball Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie Goblin Hut Baby Dragon X-Bow
Royal Giant
Fireball Goblin Gang Goblin Hut Baby Dragon
Fireball
Royal Giant X-Bow Baby Dragon
Valkyrie
Goblin Gang Goblin Hut Baby Dragon X-Bow
Goblin Hut
Goblin Gang Royal Giant Valkyrie Baby Dragon X-Bow
Skeleton Army
X-Bow
Baby Dragon
Goblin Gang Royal Giant Fireball Valkyrie Goblin Hut
X-Bow
Fireball Goblin Gang Valkyrie Goblin Hut Skeleton Army

Defense Synergies 1 13

Goblin Gang
Valkyrie Goblin Hut Skeleton Army X-Bow
Royal Giant
Fireball
X-Bow Valkyrie Goblin Hut
Valkyrie
Goblin Gang Fireball Goblin Hut Baby Dragon X-Bow
Goblin Hut
Goblin Gang Fireball Valkyrie Skeleton Army Baby Dragon X-Bow
Skeleton Army
Goblin Gang Goblin Hut X-Bow
Baby Dragon
Valkyrie Goblin Hut
X-Bow
Fireball Goblin Gang Valkyrie Goblin Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Baby Dragon X-Bow
Skeleton Army Goblin Gang Valkyrie Goblin Hut X-Bow
Goblin Gang Goblin Hut Skeleton Army Valkyrie
Goblin Hut Skeleton Army Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army X-Bow
Goblin Gang Fireball Skeleton Army Valkyrie Baby Dragon X-Bow
Goblin Gang Fireball Goblin Hut Baby Dragon X-Bow
Fireball Valkyrie Baby Dragon X-Bow
Goblin Gang Goblin Hut Skeleton Army X-Bow
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Fireball Goblin Hut Baby Dragon X-Bow
Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Goblin Gang Fireball Valkyrie X-Bow
Fireball Valkyrie Skeleton Army Goblin Gang Goblin Hut Baby Dragon X-Bow
Skeleton Army Goblin Gang Goblin Hut X-Bow
Skeleton Army Goblin Gang Fireball Goblin Hut X-Bow
Goblin Gang Fireball Valkyrie Goblin Hut Skeleton Army X-Bow
Fireball Valkyrie Goblin Gang Goblin Hut Skeleton Army Baby Dragon X-Bow
Valkyrie Baby Dragon Fireball Goblin Hut
Goblin Hut
Goblin Gang Valkyrie Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Goblin Hut X-Bow
Fireball Goblin Gang Valkyrie Baby Dragon X-Bow
Goblin Gang Skeleton Army Valkyrie Goblin Hut
Goblin Gang Valkyrie Skeleton Army Fireball X-Bow
Goblin Gang Valkyrie Goblin Hut Skeleton Army
Fireball Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Skeleton Army Fireball Valkyrie Goblin Hut
Valkyrie Skeleton Army
Fireball Valkyrie Goblin Hut Skeleton Army Baby Dragon X-Bow
Goblin Gang Goblin Hut Skeleton Army
Valkyrie Goblin Hut
Skeleton Army Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Baby Dragon
Goblin Gang Goblin Hut Skeleton Army Fireball Valkyrie Baby Dragon X-Bow
Valkyrie Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball Goblin Hut Baby Dragon X-Bow
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball X-Bow Baby Dragon
Fireball X-Bow
Goblin Gang Fireball X-Bow
Fireball Valkyrie X-Bow
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon X-Bow
Fireball Goblin Hut Baby Dragon X-Bow
X-Bow Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon X-Bow
Fireball
Fireball Baby Dragon X-Bow
Fireball Valkyrie Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball
X-Bow
Fireball Baby Dragon X-Bow
Fireball Valkyrie Baby Dragon
Fireball X-Bow Baby Dragon
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball Goblin Hut
Fireball
Fireball X-Bow
Fireball
Fireball
Goblin Gang Fireball Goblin Hut Skeleton Army X-Bow
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon X-Bow
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: