My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Giant Valkyrie Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Giant Skeleton Army Phoenix
Giant Snowball
Archers Skeleton Barrel Skeleton Army
Zap
Archers Skeleton Barrel Royal Giant Skeleton Army
Barbarian Barrel
Archers Skeleton Barrel Valkyrie Skeleton Army
The Log
Archers Skeleton Barrel Royal Giant Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Barrel Skeleton Army
Royal Delivery
Archers Skeleton Barrel Valkyrie Skeleton Army
Fireball
Archers Skeleton Barrel Skeleton Army
Poison
Archers Skeleton Barrel Skeleton Army Phoenix
Lightning
Valkyrie Phoenix
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Barrel Skeleton Army Fireball Valkyrie Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Skeleton Barrel Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Skeleton Barrel Royal Giant
Skeleton Barrel
Royal Giant Fireball Archers Valkyrie
Royal Giant
Skeleton Barrel Fireball Archers The Log
Fireball
Skeleton Barrel Royal Giant The Log
Valkyrie
Archers Skeleton Barrel
Skeleton Army
The Log
Royal Giant Fireball
Phoenix

Defense Synergies 2 6

Archers
Valkyrie Skeleton Army The Log
Skeleton Barrel
Fireball
Royal Giant
Fireball
The Log Skeleton Barrel Valkyrie
Valkyrie
Archers Fireball The Log
Skeleton Army
Archers The Log
The Log
Fireball Archers Valkyrie Skeleton Army
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Valkyrie The Log
Skeleton Army Valkyrie The Log Phoenix
Skeleton Army Archers Valkyrie
Skeleton Army Valkyrie Phoenix
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Archers Valkyrie
Archers Fireball Phoenix
Skeleton Barrel Fireball Valkyrie The Log Phoenix
Skeleton Army Phoenix
Skeleton Army Archers Valkyrie Phoenix
Archers Valkyrie Skeleton Army Fireball The Log
Archers Fireball Phoenix
Skeleton Army Fireball Valkyrie The Log
Fireball Valkyrie Skeleton Army The Log
Skeleton Army Phoenix
Skeleton Army Fireball The Log
Fireball Valkyrie Skeleton Army
Fireball Valkyrie Archers Skeleton Army The Log
Valkyrie The Log Archers Fireball
Phoenix
Valkyrie Skeleton Army Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball
Fireball Archers Skeleton Barrel Valkyrie The Log Phoenix
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Fireball The Log Phoenix
Valkyrie Skeleton Army Phoenix
Fireball Archers Skeleton Barrel
Skeleton Army Archers Fireball Valkyrie Phoenix
Valkyrie Skeleton Army Phoenix
Fireball Valkyrie Skeleton Army The Log Phoenix
Skeleton Army Phoenix
Valkyrie Phoenix
Skeleton Army Fireball Valkyrie The Log Phoenix
Skeleton Army Fireball Valkyrie
Archers Fireball Valkyrie Skeleton Army
Skeleton Army Phoenix Archers Fireball Valkyrie The Log
Valkyrie Archers Fireball The Log Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Valkyrie The Log
Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Skeleton Barrel
Archers The Log
Fireball The Log Skeleton Barrel
Fireball The Log Skeleton Barrel
Fireball
Skeleton Barrel Fireball Valkyrie The Log
Fireball Archers
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log
Fireball
Archers Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Fireball The Log
The Log Fireball Valkyrie
Fireball The Log Skeleton Barrel
Fireball Skeleton Barrel The Log
Fireball Skeleton Barrel The Log
Archers Fireball
Skeleton Barrel Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Skeleton Barrel Archers Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Valkyrie
The Log Skeleton Barrel Fireball
Fireball
Fireball The Log
Fireball
Skeleton Barrel Fireball The Log
Fireball

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