My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant Inferno Tower
Barbarian Barrel
Electro Spirit Valkyrie Inferno Tower Wizard Electro Wizard
The Log
Electro Spirit Royal Giant
Earthquake
Inferno Tower
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Valkyrie Wizard Electro Wizard
Fireball
Inferno Tower Wizard Electro Wizard
Poison
Bats Inferno Tower Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Valkyrie Electro Wizard Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats The Log Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Bats
Royal Giant Valkyrie
Royal Giant
Bats Electro Spirit Wizard The Log Electro Wizard
Valkyrie
Bats Wizard Electro Wizard
Inferno Tower
Wizard
Royal Giant Valkyrie
The Log
Royal Giant
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 2 13

Electro Spirit
The Log Electro Wizard
Bats
Valkyrie Inferno Tower The Log Electro Wizard
Royal Giant
Valkyrie
Bats Inferno Tower Wizard The Log Electro Wizard
Inferno Tower
The Log Electro Wizard Bats Valkyrie
Wizard
Valkyrie The Log Electro Wizard
The Log
Inferno Tower Electro Spirit Bats Valkyrie Wizard Electro Wizard
Electro Wizard
Inferno Tower Electro Spirit Bats Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Bats Valkyrie The Log Electro Wizard
Inferno Tower Bats Valkyrie Electro Wizard
Inferno Tower Bats Valkyrie Electro Wizard
Valkyrie The Log
The Log Electro Spirit Bats Valkyrie Electro Wizard
Bats Inferno Tower Electro Wizard Electro Spirit Wizard
Electro Spirit Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower
Valkyrie Inferno Tower Electro Wizard
Bats Valkyrie Electro Wizard Electro Spirit Wizard The Log
Inferno Tower Bats Wizard Electro Wizard
Inferno Tower Bats Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Electro Spirit Bats The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower The Log Electro Wizard
Wizard Bats Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Spirit Bats Wizard The Log Electro Wizard
Valkyrie Wizard The Log Electro Spirit Bats Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Electro Spirit Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Electro Wizard
Electro Wizard Valkyrie Wizard The Log
Bats Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Bats Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie
Wizard Electro Spirit Bats Electro Wizard
Bats Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Electro Spirit Bats Valkyrie Inferno Tower The Log
Inferno Tower
Bats Valkyrie Inferno Tower
Valkyrie The Log Electro Wizard
Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Electro Wizard Electro Spirit Bats Valkyrie The Log
Bats Valkyrie Electro Spirit Inferno Tower Wizard The Log Electro Wizard
Electro Spirit Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Electro Spirit Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Electro Spirit Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Bats Wizard Electro Wizard
Electro Wizard Electro Spirit Bats Wizard
Wizard The Log
Electro Spirit Electro Wizard
Wizard The Log
Electro Wizard Electro Spirit Bats
Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
Electro Spirit Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard
Wizard

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