My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Hunter Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Valkyrie Hunter Electro Wizard
The Log
Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Valkyrie Hunter Fisherman Electro Wizard
Fireball
Hunter Fisherman Electro Wizard
Poison
Hunter Fisherman Electro Wizard
Lightning
Valkyrie Hunter Fisherman Electro Wizard
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Earthquake Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Earthquake Fisherman Valkyrie Hunter Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Earthquake Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Arrows
Royal Giant Earthquake
Royal Giant
Arrows Earthquake Hunter Fisherman Electro Spirit Electro Wizard
Earthquake
Royal Giant Arrows Hunter
Valkyrie
Hunter Fisherman Electro Wizard
Hunter
Royal Giant Fisherman Earthquake Valkyrie
Fisherman
Royal Giant Hunter Valkyrie
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 1 8

Electro Spirit
Hunter Fisherman Electro Wizard
Arrows
Valkyrie
Royal Giant
Earthquake
Valkyrie
Arrows Hunter Fisherman Electro Wizard
Hunter
Fisherman Electro Spirit Valkyrie Electro Wizard
Fisherman
Hunter Electro Spirit Valkyrie
Electro Wizard
Electro Spirit Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Electro Wizard
Hunter Valkyrie Fisherman Electro Wizard
Hunter Fisherman Valkyrie Electro Wizard
Hunter Valkyrie Fisherman Electro Wizard
Arrows Earthquake Valkyrie
Arrows Electro Spirit Earthquake Valkyrie Hunter Electro Wizard
Hunter Electro Wizard Electro Spirit Arrows
Earthquake Electro Spirit Arrows Valkyrie Electro Wizard
Hunter Fisherman
Valkyrie Hunter Fisherman Electro Wizard
Valkyrie Electro Wizard Electro Spirit Arrows Earthquake Hunter Fisherman
Arrows Hunter Electro Wizard
Hunter Earthquake Valkyrie Electro Wizard
Valkyrie Electro Spirit Arrows Earthquake Hunter Electro Wizard
Hunter Electro Wizard
Hunter Fisherman Electro Wizard
Arrows Valkyrie Hunter Fisherman Electro Wizard
Arrows Electro Spirit Valkyrie Hunter Fisherman Electro Wizard
Arrows Earthquake Valkyrie Hunter Electro Spirit Fisherman Electro Wizard
Hunter Fisherman Electro Wizard
Valkyrie Electro Spirit Arrows Earthquake Hunter Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman Electro Wizard
Electro Wizard Arrows Valkyrie Hunter Fisherman
Valkyrie Hunter Fisherman Electro Wizard
Valkyrie Hunter Fisherman Electro Wizard
Valkyrie Hunter Fisherman
Arrows Electro Spirit Hunter Electro Wizard
Valkyrie Hunter Electro Wizard
Valkyrie Hunter Fisherman
Electro Wizard Electro Spirit Valkyrie
Valkyrie Hunter
Arrows Valkyrie Electro Wizard
Valkyrie Hunter
Valkyrie
Electro Wizard Electro Spirit Valkyrie Hunter Fisherman
Arrows Valkyrie Electro Spirit Earthquake Hunter Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie
Arrows Fisherman Electro Wizard
Earthquake Arrows
Earthquake Arrows Valkyrie
Arrows Earthquake Valkyrie
Arrows Electro Spirit Hunter
Arrows Earthquake
Arrows Earthquake Hunter
Arrows Fisherman
Fisherman Electro Wizard
Arrows Earthquake Valkyrie Fisherman Electro Wizard
Arrows
Earthquake Hunter Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows Hunter
Earthquake Arrows
Arrows Earthquake
Fisherman
Arrows Earthquake Hunter Fisherman Electro Wizard
Arrows Earthquake Valkyrie
Earthquake
Arrows
Fisherman
Earthquake Arrows
Arrows Earthquake Electro Spirit Valkyrie Hunter
Fisherman
Arrows Earthquake Hunter Fisherman Electro Wizard
Arrows Fisherman
Arrows Fisherman
Arrows Hunter Electro Wizard
Electro Wizard Electro Spirit
Arrows Earthquake Hunter
Electro Spirit Arrows Electro Wizard
Arrows Earthquake
Earthquake Electro Wizard Electro Spirit
Arrows Hunter Electro Wizard
Arrows
Valkyrie Hunter Electro Wizard
Arrows Earthquake
Arrows
Electro Spirit Electro Wizard
Electro Wizard
Electro Wizard

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