My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Minions Goblin Gang Battle Ram Goblin Hut Inferno Dragon
Zap
Minions Goblin Gang Battle Ram Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Goblin Hut
The Log
Goblin Gang Battle Ram Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Minions Goblin Gang Goblin Hut
Royal Delivery
Minions Goblin Gang Valkyrie Battle Ram Goblin Hut Inferno Dragon
Fireball
Minions Goblin Gang Battle Ram Goblin Hut Inferno Dragon
Poison
Minions Goblin Gang Goblin Hut
Lightning
Valkyrie Battle Ram Goblin Hut Inferno Dragon
Rocket
Valkyrie Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Earthquake Valkyrie Battle Ram Inferno Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Earthquake

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Battle Ram
Minions
Valkyrie Battle Ram Inferno Dragon
Goblin Gang
Valkyrie Battle Ram Goblin Hut
Earthquake
Arrows Battle Ram Goblin Hut
Valkyrie
Minions Goblin Gang Battle Ram Goblin Hut
Battle Ram
Arrows Minions Goblin Gang Earthquake Valkyrie Goblin Hut
Goblin Hut
Goblin Gang Earthquake Valkyrie Battle Ram
Inferno Dragon
Minions

Defense Synergies 1 7

Arrows
Valkyrie Goblin Hut
Minions
Valkyrie
Goblin Gang
Valkyrie Goblin Hut Inferno Dragon
Earthquake
Goblin Hut
Valkyrie
Minions Arrows Goblin Gang Goblin Hut
Battle Ram
Goblin Hut
Arrows Goblin Gang Earthquake Valkyrie
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Valkyrie Goblin Hut
Inferno Dragon Minions Goblin Gang Valkyrie Goblin Hut
Goblin Gang Goblin Hut Minions Valkyrie Inferno Dragon
Goblin Hut Inferno Dragon Minions Goblin Gang Valkyrie
Arrows Earthquake Valkyrie
Arrows Goblin Gang Minions Earthquake Valkyrie
Minions Inferno Dragon Arrows Goblin Gang Goblin Hut
Earthquake Arrows Valkyrie
Inferno Dragon Minions Goblin Gang Goblin Hut
Goblin Gang Valkyrie
Minions Goblin Gang Valkyrie Arrows Earthquake Goblin Hut
Arrows Minions Inferno Dragon Goblin Gang Goblin Hut
Goblin Hut Minions Goblin Gang Earthquake Valkyrie
Valkyrie Arrows Minions Goblin Gang Earthquake Goblin Hut
Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Inferno Dragon
Arrows Minions Goblin Gang Valkyrie Goblin Hut
Arrows Minions Goblin Gang Valkyrie Goblin Hut
Arrows Earthquake Valkyrie Minions Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Goblin Gang Valkyrie Arrows Minions Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblin Hut
Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Minions Valkyrie Goblin Hut
Goblin Gang Valkyrie
Goblin Gang Valkyrie Goblin Hut Inferno Dragon
Arrows Minions Goblin Gang Goblin Hut
Goblin Gang Minions Valkyrie Goblin Hut
Valkyrie Inferno Dragon
Minions Valkyrie Goblin Hut Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Minions Valkyrie Goblin Hut
Arrows Valkyrie
Goblin Gang Valkyrie
Valkyrie
Goblin Gang Goblin Hut Minions Valkyrie Inferno Dragon
Arrows Minions Valkyrie Earthquake Goblin Hut Inferno Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie
Arrows
Earthquake Arrows Goblin Hut
Earthquake Arrows Valkyrie
Arrows Earthquake Valkyrie
Arrows Minions
Arrows Earthquake
Arrows Earthquake
Arrows
Minions Goblin Gang
Arrows Earthquake Valkyrie
Arrows
Earthquake Goblin Hut
Earthquake Arrows Minions
Earthquake Arrows Goblin Hut
Earthquake Arrows Goblin Hut
Earthquake Arrows Goblin Hut
Arrows Earthquake
Minions
Arrows Earthquake
Arrows Earthquake Valkyrie
Minions Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Valkyrie
Inferno Dragon
Arrows Earthquake
Arrows
Arrows
Arrows
Minions Goblin Hut
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Minions Goblin Gang Goblin Hut
Arrows
Arrows
Goblin Gang Valkyrie
Arrows Earthquake
Arrows
Minions Goblin Gang
Inferno Dragon

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