My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Battle Ram Royal Hogs Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Royal Hogs Skeleton Army
Giant Snowball
Minion Horde Battle Ram Royal Hogs Skeleton Army Baby Dragon
Zap
Minion Horde Battle Ram Royal Hogs Skeleton Army
Barbarian Barrel
Valkyrie Battle Ram Royal Hogs Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Battle Ram Royal Hogs Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Minion Horde Battle Ram Royal Hogs Skeleton Army Baby Dragon
Poison
Minion Horde Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon
Rocket
Minion Horde Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Minion Horde Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram
Mini P.E.K.K.A
Valkyrie Royal Hogs Baby Dragon
Valkyrie
Mini P.E.K.K.A Battle Ram Royal Hogs Baby Dragon P.E.K.K.A
Battle Ram
Minion Horde Valkyrie Royal Hogs Baby Dragon P.E.K.K.A
Royal Hogs
Mini P.E.K.K.A Valkyrie Battle Ram
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Valkyrie Battle Ram Baby Dragon

Defense Synergies 0 6

Minion Horde
Mini P.E.K.K.A
Valkyrie Skeleton Army Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Battle Ram
Royal Hogs
Skeleton Army
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Valkyrie Baby Dragon
Minion Horde Baby Dragon
Valkyrie Baby Dragon P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie
Minion Horde Valkyrie Skeleton Army Baby Dragon
Minion Horde Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Minion Horde Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Minion Horde Skeleton Army Baby Dragon
Valkyrie Baby Dragon
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Skeleton Army Minion Horde Mini P.E.K.K.A Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army
Minion Horde Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde Valkyrie
Mini P.E.K.K.A P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Minion Horde P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Baby Dragon
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Minion Horde Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Valkyrie
Minion Horde Valkyrie Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Mini P.E.K.K.A
Minion Horde Valkyrie
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Valkyrie Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Skeleton Army
Baby Dragon
Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Minion Horde P.E.K.K.A
Minion Horde Baby Dragon
Baby Dragon
P.E.K.K.A

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