My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Valkyrie Goblin Giant Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Valkyrie Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Ram Rider
Giant Snowball
Archers Royal Recruits Ram Rider
Zap
Archers Goblin Giant Ram Rider
Barbarian Barrel
Archers Knight Royal Recruits Valkyrie
The Log
Archers Royal Recruits Ram Rider
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Knight Royal Recruits Valkyrie Ram Rider
Fireball
Archers Ram Rider
Poison
Archers Royal Recruits
Lightning
Knight Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Valkyrie Golden Knight Ram Rider Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Royal Recruits Goblin Giant Ram Rider
Knight
Archers The Log Ram Rider
Royal Recruits
Archers Ram Rider
Valkyrie
Archers Ram Rider
Goblin Giant
Archers The Log
The Log
Knight Goblin Giant Ram Rider
Ram Rider
Archers Knight Royal Recruits Valkyrie The Log Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 10

Archers
Knight Valkyrie Royal Recruits Goblin Giant The Log Golden Knight
Knight
Archers The Log
Royal Recruits
Archers The Log
Valkyrie
Archers The Log
Goblin Giant
Archers The Log
The Log
Archers Knight Royal Recruits Valkyrie Goblin Giant Ram Rider Golden Knight
Ram Rider
The Log
Golden Knight
Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Valkyrie Goblin Giant The Log Ram Rider Golden Knight
Knight Royal Recruits Valkyrie The Log Ram Rider
Ram Rider Archers Knight Royal Recruits Valkyrie
Royal Recruits Knight Valkyrie Ram Rider
Royal Recruits Valkyrie The Log
The Log Archers Valkyrie
Ram Rider Archers
Royal Recruits Valkyrie Goblin Giant The Log Ram Rider Golden Knight
Royal Recruits
Knight Archers Royal Recruits Valkyrie
Archers Valkyrie Knight Royal Recruits Goblin Giant The Log Ram Rider
Archers Ram Rider
Royal Recruits Knight Valkyrie The Log Ram Rider
Valkyrie Royal Recruits The Log Golden Knight
Royal Recruits Knight Ram Rider
Royal Recruits The Log Ram Rider
Knight Royal Recruits Valkyrie
Archers Knight Royal Recruits Valkyrie The Log Ram Rider Golden Knight
Valkyrie The Log Archers Knight Royal Recruits Ram Rider
Royal Recruits Ram Rider
Royal Recruits Valkyrie Archers Knight Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Archers
Archers Knight Valkyrie The Log
Royal Recruits Knight Valkyrie Goblin Giant The Log Ram Rider Golden Knight
Royal Recruits Valkyrie Knight Goblin Giant The Log Ram Rider
Royal Recruits Knight Valkyrie Goblin Giant Ram Rider
Archers Goblin Giant Ram Rider
Royal Recruits Archers Knight Valkyrie Goblin Giant Ram Rider
Knight Royal Recruits Valkyrie Goblin Giant
Royal Recruits Knight Valkyrie The Log
Royal Recruits Goblin Giant
Knight Royal Recruits Valkyrie Golden Knight
Royal Recruits Valkyrie Goblin Giant The Log
Royal Recruits Knight Valkyrie Goblin Giant Ram Rider Golden Knight
Royal Recruits Archers Valkyrie
Royal Recruits Archers Knight Valkyrie Goblin Giant The Log Golden Knight
Valkyrie Archers Royal Recruits The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Valkyrie The Log Golden Knight
The Log Ram Rider Golden Knight
Goblin Giant The Log
Knight Royal Recruits Valkyrie The Log
Valkyrie The Log
Goblin Giant Ram Rider
Archers The Log
The Log Ram Rider
The Log Ram Rider Golden Knight
Knight Royal Recruits Valkyrie The Log Ram Rider Golden Knight
Archers
Knight The Log Golden Knight
The Log
The Log Golden Knight
Royal Recruits The Log
Archers The Log
Valkyrie The Log Golden Knight
The Log
The Log
Royal Recruits The Log
The Log Valkyrie
The Log Ram Rider Golden Knight
The Log Ram Rider Golden Knight
The Log Golden Knight
Archers
The Log
The Log
Archers Royal Recruits
Archers Ram Rider
The Log
Knight Valkyrie
The Log
Royal Recruits
Royal Recruits The Log Golden Knight
Royal Recruits Goblin Giant The Log Golden Knight

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