My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Witch Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Royal Recruits Witch
Zap
Witch Prince
Barbarian Barrel
Royal Recruits Valkyrie Witch Electro Wizard
The Log
Royal Recruits Witch Prince
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Valkyrie Witch Prince Electro Wizard
Fireball
Witch Electro Wizard
Poison
Royal Recruits Witch Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Electro Wizard Witch Prince Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Electro Wizard Royal Recruits Valkyrie Witch Mega Knight
Arrows
Zap Prince Mega Knight
Royal Recruits
Zap Electro Wizard
Valkyrie
Prince Zap Witch Electro Wizard
Witch
Zap Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Mega Knight Arrows Witch Electro Wizard
Electro Wizard
Zap Royal Recruits Valkyrie Prince Mega Knight
Mega Knight
Prince Zap Arrows Witch Electro Wizard

Defense Synergies 3 14

Zap
Electro Wizard Mega Knight Arrows Valkyrie Witch Prince
Arrows
Mega Knight Zap Valkyrie Prince
Royal Recruits
Valkyrie
Zap Arrows Witch Prince Electro Wizard
Witch
Zap Valkyrie Prince Electro Wizard Mega Knight
Prince
Zap Arrows Valkyrie Witch Electro Wizard
Electro Wizard
Zap Valkyrie Witch Prince Mega Knight
Mega Knight
Zap Arrows Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Valkyrie Electro Wizard
Zap Royal Recruits Valkyrie Witch Prince Electro Wizard Mega Knight
Witch Prince Mega Knight Royal Recruits Valkyrie Electro Wizard
Royal Recruits Witch Prince Valkyrie Electro Wizard Mega Knight
Arrows Royal Recruits Valkyrie Prince Mega Knight
Arrows Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Arrows Witch
Zap Arrows Royal Recruits Valkyrie Electro Wizard Mega Knight
Witch Royal Recruits Prince
Royal Recruits Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Zap Arrows Royal Recruits Mega Knight
Arrows Zap Witch Electro Wizard
Royal Recruits Prince Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Arrows Royal Recruits Witch Prince Electro Wizard
Royal Recruits Prince Electro Wizard Mega Knight
Zap Royal Recruits Prince Electro Wizard Mega Knight
Mega Knight Arrows Royal Recruits Valkyrie Witch Prince Electro Wizard
Arrows Mega Knight Zap Royal Recruits Valkyrie Witch Prince Electro Wizard
Zap Arrows Valkyrie Witch Royal Recruits Electro Wizard Mega Knight
Royal Recruits Prince Electro Wizard
Royal Recruits Valkyrie Mega Knight Arrows Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight Zap Witch Prince Electro Wizard
Electro Wizard Zap Arrows Valkyrie Prince Mega Knight
Royal Recruits Mega Knight Zap Valkyrie Witch Prince Electro Wizard
Royal Recruits Valkyrie Prince Mega Knight Zap Electro Wizard
Royal Recruits Valkyrie Witch Prince Mega Knight
Arrows Zap Witch Electro Wizard
Royal Recruits Prince Valkyrie Witch Electro Wizard
Mega Knight Royal Recruits Valkyrie Prince
Zap Royal Recruits Electro Wizard Mega Knight Valkyrie Witch Prince
Royal Recruits Witch
Mega Knight Royal Recruits Valkyrie Witch Prince
Royal Recruits Mega Knight Zap Arrows Valkyrie Prince Electro Wizard
Royal Recruits Prince Mega Knight Valkyrie Witch
Royal Recruits Valkyrie Witch Mega Knight
Royal Recruits Witch Electro Wizard Zap Valkyrie Prince
Arrows Valkyrie Mega Knight Zap Royal Recruits Witch Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Royal Recruits Valkyrie Prince
Zap Arrows Valkyrie Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Prince Electro Wizard
Zap Arrows Royal Recruits Valkyrie Prince Electro Wizard
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows Witch
Arrows Royal Recruits Mega Knight
Arrows
Zap Arrows Prince Electro Wizard Mega Knight
Zap Arrows Valkyrie Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows Royal Recruits
Zap Arrows Valkyrie Witch Mega Knight
Witch
Arrows Zap Witch Electro Wizard
Zap Arrows Witch Prince Mega Knight
Zap Arrows
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Prince Mega Knight
Arrows
Zap Electro Wizard Royal Recruits Witch Prince
Zap Arrows Witch Electro Wizard
Arrows
Valkyrie Prince Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Royal Recruits Prince Mega Knight
Zap Royal Recruits Witch Electro Wizard
Zap Witch Electro Wizard
Zap Royal Recruits Witch Prince Electro Wizard Mega Knight
Prince
Mega Knight

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