My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Ram Rider Sparky
Giant Snowball
Skeleton Army Ram Rider
Zap
Inferno Tower Skeleton Army Ram Rider Sparky
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Giant Skeleton Sparky
The Log
Skeleton Army Giant Skeleton Ram Rider Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Giant Skeleton Ram Rider Sparky
Fireball
Inferno Tower Skeleton Army Ram Rider Sparky
Poison
Inferno Tower Skeleton Army Sparky
Lightning
Valkyrie Inferno Tower Ram Rider Sparky
Rocket
Valkyrie Inferno Tower Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Inferno Tower Ram Rider Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Valkyrie Inferno Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Giant Skeleton Ram Rider Mega Knight
Valkyrie
Giant Skeleton Ram Rider Sparky
Inferno Tower
Skeleton Army
Sparky
Giant Skeleton
Arrows Valkyrie Sparky
Ram Rider
Arrows Valkyrie Mega Knight
Sparky
Arrows Valkyrie Skeleton Army Giant Skeleton
Mega Knight
Arrows Ram Rider

Defense Synergies 2 9

Arrows
Mega Knight Valkyrie Inferno Tower Giant Skeleton Sparky
Valkyrie
Arrows Inferno Tower Sparky
Inferno Tower
Skeleton Army Arrows Valkyrie Mega Knight
Skeleton Army
Inferno Tower Giant Skeleton Sparky
Giant Skeleton
Arrows Skeleton Army
Ram Rider
Sparky
Arrows Valkyrie Skeleton Army
Mega Knight
Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Ram Rider Sparky
Inferno Tower Skeleton Army Sparky Valkyrie Ram Rider Mega Knight
Inferno Tower Skeleton Army Ram Rider Sparky Mega Knight Valkyrie Giant Skeleton
Inferno Tower Skeleton Army Sparky Valkyrie Ram Rider Mega Knight
Arrows Valkyrie Skeleton Army Giant Skeleton Sparky Mega Knight
Arrows Skeleton Army Valkyrie Mega Knight
Inferno Tower Ram Rider Arrows
Arrows Valkyrie Inferno Tower Giant Skeleton Ram Rider Sparky Mega Knight
Inferno Tower Sparky Skeleton Army
Skeleton Army Valkyrie Inferno Tower Giant Skeleton Sparky Mega Knight
Valkyrie Skeleton Army Arrows Giant Skeleton Ram Rider Mega Knight
Arrows Inferno Tower Ram Rider
Inferno Tower Skeleton Army Sparky Mega Knight Valkyrie Giant Skeleton Ram Rider
Valkyrie Skeleton Army Sparky Mega Knight Arrows
Inferno Tower Skeleton Army Sparky Ram Rider Mega Knight
Inferno Tower Skeleton Army Ram Rider Sparky Mega Knight
Sparky Mega Knight Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Mega Knight Valkyrie Skeleton Army Ram Rider
Arrows Valkyrie Giant Skeleton Ram Rider Mega Knight
Sparky Inferno Tower Ram Rider
Valkyrie Skeleton Army Mega Knight Arrows Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower Giant Skeleton Sparky
Arrows Valkyrie Mega Knight
Skeleton Army Giant Skeleton Mega Knight Valkyrie Inferno Tower Ram Rider Sparky
Valkyrie Skeleton Army Giant Skeleton Mega Knight Inferno Tower Ram Rider Sparky
Inferno Tower Giant Skeleton Valkyrie Skeleton Army Ram Rider Sparky Mega Knight
Arrows Ram Rider
Skeleton Army Sparky Valkyrie Inferno Tower Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton Mega Knight Valkyrie Skeleton Army Sparky
Giant Skeleton Mega Knight Valkyrie Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Mega Knight Valkyrie Inferno Tower Giant Skeleton Sparky
Skeleton Army Mega Knight Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Valkyrie Inferno Tower Ram Rider Sparky
Valkyrie Skeleton Army Sparky Mega Knight
Inferno Tower Skeleton Army Sparky Valkyrie Giant Skeleton
Arrows Valkyrie Mega Knight Inferno Tower Giant Skeleton Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton Sparky
Arrows Ram Rider
Arrows Giant Skeleton Sparky
Arrows Valkyrie Giant Skeleton Sparky
Arrows Valkyrie Sparky Mega Knight
Arrows Ram Rider
Arrows Sparky
Arrows Ram Rider
Arrows Ram Rider
Sparky
Arrows Valkyrie Ram Rider Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Sparky Mega Knight
Arrows Valkyrie Mega Knight
Giant Skeleton Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Valkyrie Sparky Mega Knight
Arrows Ram Rider Sparky
Arrows Ram Rider Sparky Mega Knight
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Giant Skeleton Sparky Mega Knight
Arrows Sparky
Skeleton Army
Arrows Ram Rider
Arrows
Valkyrie Sparky Mega Knight
Arrows
Arrows Giant Skeleton Sparky
Sparky Mega Knight
Giant Skeleton Sparky
Giant Skeleton Sparky Mega Knight
Sparky
Sparky Mega Knight

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