My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Witch Lumberjack
Zap
Goblin Gang Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Skeleton Army Witch Lumberjack
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch Lumberjack
Fireball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Witch Lumberjack
Poison
Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Goblin Barrel Skeleton Army Valkyrie Hog Rider Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Valkyrie
Hog Rider Goblin Barrel Lumberjack Goblin Gang Witch
Hog Rider
Goblin Gang Valkyrie Rage Goblin Barrel Witch Lumberjack
Rage
Hog Rider Witch
Goblin Barrel
Goblin Gang Valkyrie Hog Rider Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Witch
Rage Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Hog Rider Goblin Barrel Witch

Defense Synergies 0 7

Goblin Gang
Valkyrie Skeleton Army Lumberjack
Valkyrie
Goblin Gang Witch Lumberjack
Hog Rider
Rage
Goblin Barrel
Skeleton Army
Goblin Gang Lumberjack
Witch
Valkyrie Lumberjack
Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Lumberjack Goblin Gang Valkyrie Witch
Goblin Gang Skeleton Army Witch Lumberjack Valkyrie
Skeleton Army Witch Lumberjack Goblin Gang Valkyrie
Valkyrie Skeleton Army Lumberjack
Goblin Gang Skeleton Army Valkyrie Lumberjack
Goblin Gang Witch
Valkyrie
Witch Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Valkyrie Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack
Goblin Gang Witch
Skeleton Army Lumberjack Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Goblin Gang Witch Lumberjack
Skeleton Army Goblin Gang Lumberjack
Skeleton Army Goblin Gang Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack
Valkyrie Witch Lumberjack
Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Lumberjack Witch
Goblin Gang Valkyrie Lumberjack
Goblin Gang Skeleton Army Lumberjack Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack
Goblin Gang Witch
Goblin Gang Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Valkyrie Witch Lumberjack
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Valkyrie Lumberjack
Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Witch
Witch
Goblin Gang Lumberjack
Valkyrie
Witch
Valkyrie Witch
Valkyrie Witch
Witch
Witch
Witch
Witch
Witch
Goblin Gang Skeleton Army Witch
Witch
Goblin Gang Valkyrie Lumberjack
Goblin Gang Witch
Witch
Witch

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