My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Mega Minion
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Valkyrie
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Valkyrie
Fireball
Cannon Mega Minion
Poison
Cannon Mega Minion
Lightning
Cannon Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rocket Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Mega Minion Tornado Valkyrie Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Mega Minion

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mega Minion
Valkyrie Poison
Valkyrie
Mega Minion Tornado
Rocket
Tornado
Tornado
Rocket Valkyrie Poison The Log
Poison
Mega Minion Tornado The Log
The Log
Tornado Poison

Defense Synergies 3 17

Skeletons
Cannon Mega Minion Tornado Poison The Log
Cannon
Skeletons The Log Mega Minion Valkyrie Rocket Poison
Mega Minion
Skeletons Cannon Valkyrie Tornado The Log
Valkyrie
Cannon Mega Minion Tornado The Log
Rocket
Tornado Cannon The Log
Tornado
Rocket Skeletons Mega Minion Valkyrie Poison The Log
Poison
Skeletons Cannon Tornado The Log
The Log
Cannon Skeletons Mega Minion Valkyrie Rocket Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Mega Minion Valkyrie The Log
Skeletons Cannon Mega Minion Valkyrie The Log
Cannon Rocket Tornado Skeletons Mega Minion Valkyrie
Cannon Skeletons Mega Minion Valkyrie
Valkyrie Rocket Tornado Poison The Log
Tornado The Log Skeletons Cannon Mega Minion Valkyrie
Mega Minion Rocket Tornado Cannon Poison
Rocket Cannon Valkyrie Poison The Log
Cannon Skeletons Tornado
Tornado Skeletons Cannon Valkyrie
Valkyrie Poison Skeletons Cannon Mega Minion Tornado The Log
Mega Minion Tornado Poison
Cannon Skeletons Valkyrie Rocket The Log
Valkyrie Rocket Cannon Mega Minion Tornado Poison The Log
Cannon
Rocket Tornado Cannon The Log
Skeletons Cannon Valkyrie Tornado Poison
Cannon Valkyrie Mega Minion Tornado The Log
Valkyrie Tornado Poison The Log Cannon Mega Minion
Cannon Tornado
Valkyrie Cannon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Poison Mega Minion Valkyrie Rocket The Log
Skeletons Valkyrie Rocket The Log
Valkyrie Rocket Tornado The Log
Skeletons Cannon Valkyrie
Rocket Poison Skeletons Tornado
Rocket Skeletons Mega Minion Valkyrie
Valkyrie
Rocket Skeletons Mega Minion Valkyrie Tornado Poison The Log
Skeletons Cannon Mega Minion
Mega Minion Valkyrie
Rocket Valkyrie Tornado Poison The Log
Rocket Skeletons Cannon Valkyrie
Cannon Valkyrie
Skeletons Mega Minion Valkyrie Rocket Tornado Poison The Log
Valkyrie Poison Cannon Mega Minion The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Rocket The Log
Poison Tornado The Log
Rocket Poison The Log
Valkyrie Rocket Poison The Log
Rocket Poison Valkyrie The Log
Poison Mega Minion Rocket Tornado
Tornado Poison The Log
Poison The Log Tornado
Poison The Log Tornado
Rocket Tornado Poison
Rocket Poison Valkyrie Tornado The Log
Poison Rocket Tornado
Rocket Poison The Log
Rocket Poison
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Tornado Poison
Rocket
Rocket Mega Minion Poison The Log
Rocket Valkyrie Tornado Poison The Log
Rocket Poison The Log
Rocket Tornado Poison
Rocket Tornado The Log
Rocket Poison The Log
Tornado Poison The Log Valkyrie
Mega Minion
Poison The Log Tornado
Tornado Poison The Log
Rocket Poison Tornado The Log
Poison Tornado
Rocket Mega Minion Poison
Mega Minion
Poison Rocket The Log
Rocket Poison
Rocket Poison The Log
Rocket
Rocket Poison Mega Minion Tornado
The Log
Poison Mega Minion Valkyrie Rocket
The Log Poison
Rocket Tornado Poison
Mega Minion
Rocket Tornado Poison The Log
Rocket Tornado Poison
Poison Rocket Tornado The Log
Rocket

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