My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Witch Princess
Zap
Minions Guards Witch Princess
Barbarian Barrel
Tesla Valkyrie Guards Witch Princess
The Log
Hog Rider Guards Witch Princess
Earthquake
Tesla Hog Rider Guards Witch
Arrows
Minions Guards Witch Princess
Royal Delivery
Minions Valkyrie Hog Rider Guards Witch Princess
Fireball
Minions Tesla Hog Rider Witch Princess
Poison
Minions Guards Witch Princess
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Princess Tesla Fireball Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Princess Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie
Tesla
Fireball
Hog Rider Princess
Valkyrie
Hog Rider Minions Witch
Hog Rider
Minions Fireball Valkyrie Guards Witch Princess
Guards
Hog Rider
Witch
Valkyrie Hog Rider
Princess
Fireball Hog Rider

Defense Synergies 1 11

Minions
Valkyrie Tesla
Tesla
Minions Fireball Valkyrie Guards Princess
Fireball
Tesla Valkyrie Princess
Valkyrie
Minions Tesla Fireball Witch Princess
Hog Rider
Guards
Tesla Witch Princess
Witch
Valkyrie Guards
Princess
Tesla Fireball Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Valkyrie
Minions Tesla Valkyrie Witch
Tesla Witch Minions Valkyrie
Tesla Witch Minions Valkyrie Guards
Fireball Valkyrie Princess
Fireball Minions Tesla Valkyrie Guards
Minions Tesla Fireball Witch Princess
Tesla Fireball Valkyrie
Tesla Witch Minions Princess
Guards Tesla Valkyrie
Minions Valkyrie Guards Witch Tesla Fireball Princess
Minions Tesla Fireball Witch Princess
Tesla Minions Fireball Valkyrie Guards Witch
Fireball Valkyrie Minions Tesla Guards Witch Princess
Tesla
Tesla Fireball
Tesla Minions Fireball Valkyrie Witch
Tesla Fireball Valkyrie Minions Guards Witch
Valkyrie Witch Minions Tesla Fireball Guards Princess
Tesla
Valkyrie Minions Tesla Fireball Guards Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball Witch
Fireball Tesla Valkyrie
Guards Minions Valkyrie Witch
Valkyrie Guards Tesla Fireball
Tesla Valkyrie Guards Witch
Fireball Minions Tesla Witch Princess
Guards Minions Tesla Fireball Valkyrie Witch
Tesla Valkyrie
Minions Fireball Valkyrie Witch
Witch Tesla Guards
Minions Tesla Valkyrie Guards Witch
Fireball Valkyrie Guards
Tesla Fireball Valkyrie Guards Witch
Tesla Fireball Valkyrie Witch Princess
Tesla Guards Witch Minions Fireball Valkyrie
Minions Valkyrie Tesla Fireball Witch Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Guards
Fireball Princess
Fireball
Fireball Valkyrie Guards
Fireball Valkyrie
Fireball Minions Witch Princess
Witch Princess
Fireball Princess
Fireball
Minions Fireball Guards
Fireball Valkyrie Princess
Fireball Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Minions
Fireball Princess
Fireball Valkyrie Witch Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Valkyrie Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Witch Princess
Minions Fireball Guards Witch
Fireball
Fireball
Fireball Princess
Fireball Princess
Minions Fireball Guards Witch Princess
Fireball Witch Princess
Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball
Minions Fireball Guards Witch Princess
Fireball Witch Princess
Fireball Witch Princess
Fireball

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