My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Fisherman Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Ram Rider
Giant Snowball
Guards Fisherman Ram Rider
Zap
Inferno Tower Guards Fisherman Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard Guards
The Log
Guards Fisherman Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Fisherman Mother Witch Ram Rider
Fireball
Inferno Tower Wizard Fisherman Mother Witch Ram Rider
Poison
Inferno Tower Wizard Guards Fisherman Mother Witch
Lightning
Valkyrie Inferno Tower Wizard Fisherman Mother Witch Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Fisherman Valkyrie Mother Witch Inferno Tower Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Fisherman Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Tornado Fisherman Mother Witch Ram Rider
Inferno Tower
Wizard
Tornado Valkyrie Ram Rider
Guards
Ram Rider
Tornado
Wizard Valkyrie Ram Rider
Fisherman
Valkyrie Ram Rider
Mother Witch
Valkyrie Ram Rider
Ram Rider
Valkyrie Wizard Guards Tornado Fisherman Mother Witch

Defense Synergies 3 13

Valkyrie
Inferno Tower Wizard Tornado Fisherman Mother Witch
Inferno Tower
Guards Valkyrie Tornado Fisherman
Wizard
Tornado Valkyrie Guards
Guards
Inferno Tower Fisherman Wizard Mother Witch
Tornado
Wizard Valkyrie Inferno Tower Mother Witch Ram Rider
Fisherman
Guards Valkyrie Inferno Tower Mother Witch Ram Rider
Mother Witch
Valkyrie Guards Tornado Fisherman
Ram Rider
Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Ram Rider
Inferno Tower Valkyrie Fisherman Ram Rider
Inferno Tower Tornado Fisherman Ram Rider Valkyrie
Inferno Tower Valkyrie Guards Fisherman Ram Rider
Valkyrie Tornado
Tornado Valkyrie Guards Mother Witch
Inferno Tower Tornado Ram Rider Wizard
Valkyrie Inferno Tower Ram Rider
Inferno Tower Tornado Fisherman
Guards Tornado Valkyrie Inferno Tower Fisherman
Valkyrie Guards Mother Witch Wizard Tornado Fisherman Ram Rider
Inferno Tower Wizard Tornado Ram Rider
Inferno Tower Valkyrie Wizard Guards Ram Rider
Valkyrie Wizard Guards Tornado
Inferno Tower Ram Rider
Inferno Tower Tornado Fisherman Ram Rider
Wizard Valkyrie Inferno Tower Tornado Fisherman
Valkyrie Wizard Guards Tornado Fisherman Ram Rider
Valkyrie Wizard Tornado Guards Fisherman Mother Witch Ram Rider
Inferno Tower Tornado Fisherman Ram Rider
Valkyrie Wizard Guards Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower Fisherman
Valkyrie Wizard Fisherman
Guards Valkyrie Inferno Tower Fisherman Ram Rider
Valkyrie Guards Inferno Tower Tornado Fisherman Ram Rider
Inferno Tower Valkyrie Guards Fisherman Ram Rider
Wizard Mother Witch Tornado Ram Rider
Guards Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie Fisherman
Valkyrie Inferno Tower Tornado
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Valkyrie Guards Tornado
Valkyrie Inferno Tower Wizard Guards Ram Rider
Wizard Valkyrie
Inferno Tower Guards Valkyrie Tornado Fisherman
Valkyrie Inferno Tower Wizard Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Tornado Fisherman Ram Rider
Valkyrie Guards
Wizard Valkyrie
Wizard Mother Witch Tornado Ram Rider
Wizard Tornado
Wizard Tornado Ram Rider
Wizard Tornado Fisherman Ram Rider
Guards Tornado Fisherman
Valkyrie Wizard Tornado Fisherman Ram Rider
Wizard Tornado
Fisherman
Fisherman
Fisherman
Wizard
Wizard
Tornado
Fisherman
Wizard Fisherman
Valkyrie Wizard Tornado Mother Witch
Wizard Tornado
Tornado Fisherman
Tornado Mother Witch Valkyrie Wizard
Fisherman
Wizard Tornado Fisherman Ram Rider
Wizard Tornado Fisherman Ram Rider
Tornado Fisherman
Wizard Tornado Mother Witch
Wizard Guards
Wizard
Wizard
Guards
Wizard Tornado Ram Rider
Valkyrie Wizard
Wizard
Tornado
Guards Tornado
Tornado
Tornado
Wizard

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