My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Ram Rider
Giant Snowball
Royal Hogs Wall Breakers Witch Ram Rider
Zap
Royal Hogs Wall Breakers Witch Ram Rider
Barbarian Barrel
Valkyrie Bomb Tower Royal Hogs Wall Breakers Witch
The Log
Royal Hogs Wall Breakers Witch Ram Rider
Earthquake
Bomb Tower Royal Hogs Witch
Arrows
Royal Hogs Wall Breakers Witch
Royal Delivery
Valkyrie Royal Hogs Wall Breakers Witch Ram Rider
Fireball
Bomb Tower Royal Hogs Wall Breakers Witch Ram Rider
Poison
Bomb Tower Royal Hogs Witch
Lightning
Valkyrie Bomb Tower Witch Ram Rider
Rocket
Valkyrie Bomb Tower Royal Hogs Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Arrows Valkyrie Bomb Tower Royal Hogs Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Wall Breakers Arrows Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror Wall Breakers Ram Rider
Valkyrie
Wall Breakers Royal Hogs Witch Ram Rider
Bomb Tower
Royal Hogs
Arrows Valkyrie
Mirror
Arrows Wall Breakers Ram Rider
Wall Breakers
Valkyrie Arrows Mirror
Witch
Valkyrie Ram Rider
Ram Rider
Arrows Valkyrie Mirror Witch

Defense Synergies 1 6

Arrows
Mirror Valkyrie Bomb Tower
Valkyrie
Arrows Bomb Tower Mirror Witch
Bomb Tower
Arrows Valkyrie Mirror
Royal Hogs
Mirror
Arrows Valkyrie Bomb Tower
Wall Breakers
Witch
Valkyrie
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider
Bomb Tower Valkyrie Witch Ram Rider
Bomb Tower Witch Ram Rider Valkyrie
Bomb Tower Witch Valkyrie Ram Rider
Arrows Valkyrie Bomb Tower
Arrows Valkyrie Bomb Tower
Ram Rider Arrows Bomb Tower Witch
Arrows Valkyrie Bomb Tower Ram Rider
Witch Bomb Tower
Valkyrie
Valkyrie Witch Arrows Bomb Tower Ram Rider
Arrows Witch Ram Rider
Bomb Tower Valkyrie Witch Ram Rider
Valkyrie Bomb Tower Arrows Witch
Bomb Tower Ram Rider
Bomb Tower Ram Rider
Bomb Tower Arrows Valkyrie Witch
Arrows Valkyrie Bomb Tower Witch Ram Rider
Arrows Valkyrie Bomb Tower Witch Ram Rider
Bomb Tower Ram Rider
Valkyrie Arrows Bomb Tower Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Valkyrie Bomb Tower
Valkyrie Bomb Tower Witch Ram Rider
Valkyrie Ram Rider
Valkyrie Witch Ram Rider
Arrows Bomb Tower Witch Ram Rider
Valkyrie Bomb Tower Witch Ram Rider
Valkyrie Bomb Tower
Valkyrie Bomb Tower Witch
Witch
Valkyrie Bomb Tower Witch
Arrows Valkyrie
Valkyrie Bomb Tower Witch Ram Rider
Valkyrie Bomb Tower Witch
Witch Valkyrie Bomb Tower
Arrows Valkyrie Bomb Tower Witch
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch Ram Rider
Arrows Witch
Arrows Ram Rider
Arrows Ram Rider
Arrows Valkyrie Ram Rider
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Ram Rider
Arrows Witch Ram Rider
Arrows
Arrows Witch
Witch
Arrows
Arrows
Arrows
Witch
Arrows Witch Ram Rider
Arrows
Valkyrie
Arrows
Arrows
Witch
Witch
Witch

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