My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Valkyrie Wizard Witch Night Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch Night Witch
Fireball
Wizard Witch Night Witch
Poison
Wizard Witch Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Night Witch
Rocket
Valkyrie Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Valkyrie Night Witch Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Giant Arrows Valkyrie Wizard Rage
Valkyrie
Mini P.E.K.K.A Giant Wizard Witch
Giant
Arrows Mini P.E.K.K.A Rage Night Witch Valkyrie Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Giant Rage
Rage
Giant Witch Mini P.E.K.K.A Wizard Night Witch
Witch
Rage Valkyrie Giant
Night Witch
Giant Arrows Rage

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Wizard Witch
Valkyrie
Arrows Mini P.E.K.K.A Wizard Witch Night Witch
Giant
Wizard
Mini P.E.K.K.A Valkyrie
Rage
Witch
Mini P.E.K.K.A Valkyrie
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Witch Night Witch
Mini P.E.K.K.A Witch Valkyrie Night Witch
Mini P.E.K.K.A Witch Night Witch Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Night Witch
Arrows Wizard Witch Night Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Valkyrie Night Witch
Valkyrie Witch Arrows Wizard Night Witch
Arrows Wizard Witch Night Witch
Mini P.E.K.K.A Night Witch Valkyrie Wizard Witch
Valkyrie Wizard Arrows Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Valkyrie Witch Night Witch
Arrows Valkyrie Wizard Witch Night Witch
Arrows Valkyrie Wizard Witch
Mini P.E.K.K.A
Valkyrie Wizard Arrows Mini P.E.K.K.A Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Arrows Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Night Witch
Mini P.E.K.K.A Valkyrie Witch Night Witch
Arrows Wizard Witch
Mini P.E.K.K.A Valkyrie Witch Night Witch
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch Night Witch
Wizard Valkyrie Witch
Witch Mini P.E.K.K.A Valkyrie Night Witch
Arrows Valkyrie Mini P.E.K.K.A Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Night Witch
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Witch
Night Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch Night Witch
Wizard Witch
Mini P.E.K.K.A Night Witch
Arrows Wizard Night Witch
Arrows
Arrows Wizard
Witch Night Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Witch
Witch
Witch
Wizard

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