My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Musketeer Witch
Zap
Witch Prince
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Giant Skeleton Magic Archer
The Log
Musketeer Witch Prince Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Wizard Witch Prince Giant Skeleton Magic Archer
Fireball
Musketeer Wizard Witch Magic Archer
Poison
Musketeer Wizard Witch Magic Archer
Lightning
Musketeer Valkyrie Wizard Witch Prince Magic Archer
Rocket
Musketeer Valkyrie Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Valkyrie Magic Archer Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Valkyrie Magic Archer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Musketeer
Valkyrie Prince Giant Skeleton
Valkyrie
Musketeer Prince Wizard Witch Giant Skeleton Magic Archer
Wizard
Valkyrie Prince Giant Skeleton
Witch
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Arrows Musketeer Wizard Witch Magic Archer
Giant Skeleton
Arrows Musketeer Valkyrie Wizard Witch Magic Archer
Magic Archer
Valkyrie Prince Giant Skeleton

Defense Synergies 1 14

Arrows
Valkyrie Prince Giant Skeleton
Musketeer
Valkyrie Giant Skeleton
Valkyrie
Musketeer Arrows Wizard Witch Prince Magic Archer
Wizard
Valkyrie Prince Giant Skeleton
Witch
Valkyrie Prince Giant Skeleton
Prince
Arrows Valkyrie Wizard Witch Magic Archer
Giant Skeleton
Arrows Musketeer Wizard Witch Magic Archer
Magic Archer
Valkyrie Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Magic Archer
Musketeer Valkyrie Witch Prince
Witch Prince Musketeer Valkyrie Giant Skeleton
Witch Prince Musketeer Valkyrie
Arrows Valkyrie Prince Giant Skeleton
Arrows Musketeer Valkyrie Magic Archer
Musketeer Arrows Wizard Witch Magic Archer
Arrows Musketeer Valkyrie Giant Skeleton Magic Archer
Witch Musketeer Prince
Musketeer Valkyrie Prince Giant Skeleton
Valkyrie Witch Arrows Musketeer Wizard Giant Skeleton Magic Archer
Arrows Musketeer Wizard Witch Magic Archer
Prince Musketeer Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Arrows Witch Prince Magic Archer
Prince
Prince
Wizard Arrows Musketeer Valkyrie Witch Prince
Arrows Valkyrie Musketeer Wizard Witch Prince Magic Archer
Arrows Valkyrie Wizard Witch Musketeer Giant Skeleton Magic Archer
Musketeer Prince
Valkyrie Wizard Arrows Musketeer Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Giant Skeleton
Arrows Musketeer Valkyrie Wizard Prince Magic Archer
Giant Skeleton Musketeer Valkyrie Witch Prince
Valkyrie Prince Giant Skeleton Musketeer
Giant Skeleton Musketeer Valkyrie Witch Prince
Arrows Wizard Musketeer Witch Magic Archer
Prince Musketeer Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Prince
Giant Skeleton Valkyrie Witch Prince Magic Archer
Witch Musketeer
Musketeer Valkyrie Witch Prince Giant Skeleton
Arrows Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch Magic Archer
Witch Musketeer Valkyrie Prince Giant Skeleton Magic Archer
Arrows Valkyrie Musketeer Wizard Witch Giant Skeleton Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer Valkyrie Giant Skeleton
Arrows Musketeer Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Musketeer Valkyrie Prince Giant Skeleton
Wizard Arrows Valkyrie Magic Archer
Arrows Wizard Musketeer Witch Magic Archer
Arrows Musketeer Wizard Witch Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Musketeer Prince
Arrows Musketeer Valkyrie Wizard Prince Magic Archer
Arrows Musketeer Wizard Magic Archer
Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Prince Magic Archer
Arrows Musketeer Wizard Witch Magic Archer
Magic Archer Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard Prince Magic Archer
Arrows Valkyrie Wizard Witch Magic Archer
Musketeer Prince Giant Skeleton Magic Archer
Arrows Wizard
Musketeer Prince
Arrows Musketeer
Arrows Valkyrie Wizard Witch Magic Archer
Witch
Arrows Musketeer Wizard Witch Magic Archer
Arrows Musketeer Wizard Witch Prince Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Wizard Witch Magic Archer
Musketeer Wizard Witch
Arrows Musketeer Wizard Magic Archer
Arrows Magic Archer
Prince Giant Skeleton
Arrows Wizard Magic Archer
Musketeer Witch Prince Magic Archer
Arrows Musketeer Wizard Witch Magic Archer
Arrows
Musketeer Valkyrie Wizard Prince Magic Archer
Arrows Musketeer Wizard Magic Archer
Arrows Giant Skeleton
Musketeer Prince
Musketeer Witch Giant Skeleton Magic Archer
Musketeer Witch Magic Archer
Musketeer Witch Prince Giant Skeleton Magic Archer
Prince
Wizard

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