My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Wizard Prince Princess Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Prince Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Princess
Zap
Prince Princess
Barbarian Barrel
Rascals Valkyrie Wizard Princess
The Log
Rascals Prince Princess
Earthquake
Arrows
Rascals Princess
Royal Delivery
Rascals Valkyrie Wizard Prince Princess
Fireball
Rascals Wizard Princess
Poison
Rascals Wizard Princess
Lightning
Valkyrie Wizard Prince Archer Queen
Rocket
Rascals Valkyrie Wizard Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Princess Valkyrie Rascals Wizard Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Princess Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Prince
Valkyrie
Prince Wizard Tornado Archer Queen
Wizard
Tornado Valkyrie Rage Prince
Rage
Wizard Prince
Tornado
Wizard Valkyrie Princess
Prince
Valkyrie Rascals Wizard Rage Princess
Princess
Tornado Prince
Archer Queen
Valkyrie

Defense Synergies 1 10

Rascals
Tornado Princess
Valkyrie
Wizard Tornado Prince Princess Archer Queen
Wizard
Tornado Valkyrie Prince
Rage
Tornado
Wizard Rascals Valkyrie Prince Princess
Prince
Valkyrie Wizard Tornado
Princess
Rascals Valkyrie Tornado
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Rascals Valkyrie Prince
Tornado Prince Rascals Valkyrie
Prince Rascals Valkyrie
Valkyrie Tornado Prince Princess
Tornado Rascals Valkyrie
Tornado Rascals Wizard Princess
Rascals Valkyrie
Rascals Tornado Prince Princess Archer Queen
Tornado Rascals Valkyrie Prince
Valkyrie Rascals Wizard Tornado Princess
Rascals Wizard Tornado Princess
Prince Rascals Valkyrie Wizard
Valkyrie Wizard Rascals Tornado Prince Princess
Rascals Prince
Tornado Rascals Prince
Wizard Rascals Valkyrie Tornado Prince
Valkyrie Rascals Wizard Tornado Prince
Valkyrie Wizard Tornado Rascals Princess
Tornado Prince
Rascals Valkyrie Wizard Prince
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Prince
Valkyrie Wizard Prince
Rascals Valkyrie Prince
Valkyrie Prince Rascals Tornado
Rascals Valkyrie Prince
Wizard Rascals Tornado Princess
Rascals Prince Valkyrie
Rascals Valkyrie Prince
Valkyrie Tornado Prince
Rascals Valkyrie Prince
Valkyrie Tornado Prince Archer Queen
Rascals Prince Valkyrie Wizard
Wizard Rascals Valkyrie Princess
Rascals Valkyrie Tornado Prince Archer Queen
Valkyrie Rascals Wizard Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Valkyrie
Tornado Princess
Rascals Valkyrie Prince
Wizard Valkyrie
Wizard Tornado Princess
Wizard Tornado Princess
Wizard Tornado Princess
Wizard Tornado
Tornado Prince
Valkyrie Wizard Tornado Prince Princess
Wizard Tornado Princess Archer Queen
Princess
Princess
Princess Prince
Wizard Princess
Wizard Princess
Tornado
Wizard Prince Princess
Valkyrie Wizard Tornado Princess
Prince
Wizard Tornado Princess
Tornado Prince
Tornado Valkyrie Wizard Princess
Wizard Tornado Princess
Wizard Tornado Prince Princess
Tornado
Wizard Tornado Princess
Wizard
Wizard
Princess
Prince
Wizard Princess
Prince Princess
Wizard Tornado Princess Archer Queen
Rascals Valkyrie Wizard Prince Princess
Wizard Princess
Tornado Archer Queen
Prince Archer Queen
Rascals Tornado Princess Archer Queen
Tornado Princess Archer Queen
Tornado Prince Princess Archer Queen
Prince
Wizard

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