My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon
Zap
Balloon
Barbarian Barrel
Tesla Musketeer Valkyrie Wizard
The Log
Musketeer
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Valkyrie Wizard Balloon P.E.K.K.A
Fireball
Tesla Musketeer Wizard Balloon
Poison
Musketeer Wizard Balloon
Lightning
Tesla Musketeer Valkyrie Wizard Balloon
Rocket
Musketeer Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Musketeer Valkyrie Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A
Tesla
Musketeer
Valkyrie Balloon P.E.K.K.A
Valkyrie
Musketeer Balloon Wizard P.E.K.K.A
Wizard
Valkyrie Rage Balloon P.E.K.K.A
Rage
Balloon Wizard
Balloon
Arrows Valkyrie Rage Musketeer Wizard
P.E.K.K.A
Arrows Musketeer Valkyrie Wizard

Defense Synergies 2 9

Arrows
Tesla Valkyrie P.E.K.K.A
Tesla
Musketeer Arrows Valkyrie Wizard
Musketeer
Tesla Valkyrie P.E.K.K.A
Valkyrie
Musketeer Arrows Tesla Wizard P.E.K.K.A
Wizard
Tesla Valkyrie P.E.K.K.A
Rage
Balloon
P.E.K.K.A
Arrows Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie Wizard
P.E.K.K.A Tesla Musketeer Valkyrie
Tesla P.E.K.K.A Musketeer Valkyrie
Tesla P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Tesla Musketeer Valkyrie
Tesla Musketeer Arrows Wizard
Arrows Tesla Musketeer Valkyrie P.E.K.K.A
Tesla P.E.K.K.A Musketeer
Tesla Musketeer Valkyrie
Valkyrie Arrows Tesla Musketeer Wizard
Arrows Tesla Musketeer Wizard
Tesla P.E.K.K.A Musketeer Valkyrie Wizard
Valkyrie Wizard Arrows Tesla P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Wizard Arrows Musketeer Valkyrie P.E.K.K.A
Arrows Tesla Musketeer Valkyrie Wizard
Arrows Valkyrie Wizard Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Valkyrie Wizard Arrows Tesla Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A
Arrows Tesla Musketeer Valkyrie Wizard
P.E.K.K.A Musketeer Valkyrie
Valkyrie P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Valkyrie
Arrows Wizard Tesla Musketeer
P.E.K.K.A Tesla Musketeer Valkyrie
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Tesla Valkyrie Wizard
Wizard Tesla Musketeer Valkyrie
Tesla Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Tesla Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer

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