My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Royal Hogs Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Bats Hog Rider Royal Hogs Wall Breakers Lumberjack
Zap
Bats Royal Hogs Wall Breakers
Barbarian Barrel
Valkyrie Wizard Royal Hogs Wall Breakers Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Royal Hogs Wall Breakers Lumberjack
Earthquake
Hog Rider Royal Hogs
Arrows
Bats Royal Hogs Wall Breakers
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard Royal Hogs Wall Breakers Lumberjack
Fireball
Hog Rider Wizard Royal Hogs Wall Breakers Lumberjack
Poison
Bats Wizard Royal Hogs
Lightning
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Wall Breakers Mini P.E.K.K.A Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Royal Hogs Wall Breakers Lumberjack
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Wizard Royal Hogs Lumberjack
Valkyrie
Bats Hog Rider Wall Breakers Lumberjack Mini P.E.K.K.A Wizard Royal Hogs
Hog Rider
Bats Valkyrie Mini P.E.K.K.A Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Royal Hogs Lumberjack
Royal Hogs
Bats Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wall Breakers
Valkyrie Bats
Lumberjack
Valkyrie Bats Mini P.E.K.K.A Hog Rider Wizard Royal Hogs

Defense Synergies 0 8

Bats
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Bats Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Wizard Lumberjack
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Royal Hogs
Wall Breakers
Lumberjack
Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Lumberjack Bats Valkyrie
Mini P.E.K.K.A Lumberjack Bats Valkyrie
Mini P.E.K.K.A Lumberjack Bats Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack
Bats Valkyrie Lumberjack
Bats Wizard
Valkyrie
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Bats Valkyrie Wizard Lumberjack
Bats Wizard
Mini P.E.K.K.A Lumberjack Bats Valkyrie Wizard
Valkyrie Wizard Bats Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Bats Wizard Lumberjack
Valkyrie Wizard Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Bats Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Bats
Mini P.E.K.K.A Valkyrie Lumberjack
Wizard Bats
Mini P.E.K.K.A Bats Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Bats Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie
Bats Mini P.E.K.K.A Valkyrie Lumberjack
Bats Valkyrie Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A Lumberjack
Valkyrie Wizard
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard
Wizard
Bats
Wizard
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard
Bats
Bats
Wizard

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