My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Valkyrie Wizard Electro Dragon Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton King
Giant Snowball
Mega Minion Electro Dragon Skeleton King
Zap
Skeleton King
Barbarian Barrel
Elixir Golem Valkyrie Wizard Magic Archer Skeleton King
The Log
Elixir Golem Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Skeleton King
Royal Delivery
Mega Minion Elixir Golem Valkyrie Battle Healer Wizard Electro Dragon Magic Archer Skeleton King
Fireball
Mega Minion Elixir Golem Battle Healer Wizard Electro Dragon Magic Archer Skeleton King
Poison
Mega Minion Elixir Golem Battle Healer Wizard Electro Dragon Magic Archer Skeleton King
Lightning
Mega Minion Valkyrie Battle Healer Wizard Electro Dragon Magic Archer Skeleton King
Rocket
Valkyrie Battle Healer Wizard Electro Dragon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Dragon Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Valkyrie Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Elixir Golem Valkyrie Battle Healer Magic Archer Skeleton King Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Elixir Golem Valkyrie Battle Healer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Elixir Golem Valkyrie Battle Healer
Elixir Golem
Battle Healer Mega Minion Wizard Electro Dragon Magic Archer
Valkyrie
Mega Minion Battle Healer Wizard Electro Dragon Magic Archer
Battle Healer
Elixir Golem Electro Dragon Mega Minion Valkyrie Magic Archer
Wizard
Elixir Golem Valkyrie
Electro Dragon
Battle Healer Elixir Golem Valkyrie Magic Archer
Magic Archer
Elixir Golem Valkyrie Battle Healer Electro Dragon
Skeleton King

Defense Synergies 1 8

Mega Minion
Valkyrie Wizard
Elixir Golem
Valkyrie
Mega Minion Battle Healer Wizard Electro Dragon Magic Archer
Battle Healer
Electro Dragon Valkyrie Magic Archer
Wizard
Mega Minion Valkyrie Skeleton King
Electro Dragon
Battle Healer Valkyrie
Magic Archer
Valkyrie Battle Healer
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard Electro Dragon Magic Archer
Mega Minion Valkyrie Battle Healer Electro Dragon
Mega Minion Valkyrie Electro Dragon
Mega Minion Valkyrie Electro Dragon Skeleton King
Valkyrie Battle Healer
Mega Minion Valkyrie Electro Dragon Magic Archer
Mega Minion Wizard Electro Dragon Magic Archer
Valkyrie Battle Healer Electro Dragon Magic Archer
Skeleton King
Valkyrie Battle Healer
Valkyrie Mega Minion Wizard Electro Dragon Magic Archer Skeleton King
Mega Minion Wizard Electro Dragon Magic Archer
Valkyrie Battle Healer Wizard Electro Dragon
Valkyrie Wizard Mega Minion Electro Dragon Magic Archer Skeleton King
Skeleton King
Wizard Valkyrie Electro Dragon
Mega Minion Valkyrie Battle Healer Wizard Electro Dragon Magic Archer
Valkyrie Wizard Mega Minion Battle Healer Electro Dragon Magic Archer
Valkyrie Wizard Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer
Mega Minion Valkyrie Battle Healer Wizard Electro Dragon Magic Archer
Valkyrie Battle Healer Electro Dragon
Valkyrie Battle Healer
Valkyrie Battle Healer
Wizard Electro Dragon Magic Archer
Mega Minion Valkyrie Battle Healer
Valkyrie Battle Healer
Electro Dragon Mega Minion Valkyrie Magic Archer
Mega Minion
Mega Minion Valkyrie Electro Dragon
Valkyrie
Valkyrie Wizard Skeleton King
Wizard Valkyrie Electro Dragon Magic Archer
Electro Dragon Mega Minion Valkyrie Battle Healer Magic Archer Skeleton King
Valkyrie Mega Minion Battle Healer Wizard Electro Dragon Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer
Wizard Mega Minion Electro Dragon Magic Archer
Wizard Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon
Electro Dragon
Valkyrie Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer Wizard Electro Dragon
Mega Minion Wizard Electro Dragon Magic Archer
Valkyrie Wizard Electro Dragon Magic Archer
Magic Archer
Wizard
Electro Dragon
Valkyrie Wizard Electro Dragon Magic Archer
Mega Minion
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Electro Dragon Mega Minion Wizard
Mega Minion
Wizard Electro Dragon Magic Archer
Electro Dragon Magic Archer
Wizard Magic Archer
Electro Dragon Magic Archer
Mega Minion Wizard Electro Dragon Magic Archer
Mega Minion Valkyrie Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer Skeleton King
Mega Minion Electro Dragon
Electro Dragon Magic Archer Skeleton King
Electro Dragon Magic Archer
Electro Dragon Magic Archer

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