My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Ram Rider
Giant Snowball
Hog Rider Ram Rider
Zap
Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Hog Rider Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Ram Rider
Fireball
Elite Barbarians Hog Rider Wizard Ram Rider
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Ram Rider
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Hog Rider Wizard Ram Rider Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Elite Barbarians The Log Ram Rider
Valkyrie
Elite Barbarians Hog Rider Wizard Ram Rider
Hog Rider
Fireball Valkyrie Lightning The Log Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider Ram Rider
Lightning
Hog Rider Ram Rider
The Log
Hog Rider Elite Barbarians Fireball Ram Rider
Ram Rider
Lightning Fireball Valkyrie Wizard The Log

Defense Synergies 2 9

Elite Barbarians
Valkyrie Wizard The Log
Fireball
The Log Valkyrie Ram Rider
Valkyrie
Elite Barbarians Fireball Wizard The Log
Hog Rider
Wizard
Elite Barbarians Valkyrie The Log
Lightning
The Log
The Log
Fireball Elite Barbarians Valkyrie Wizard Lightning Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Valkyrie Wizard The Log Ram Rider
Elite Barbarians Valkyrie The Log Ram Rider
Ram Rider Elite Barbarians Valkyrie Lightning
Elite Barbarians Valkyrie Ram Rider
Lightning Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Valkyrie
Lightning Ram Rider Fireball Wizard
Lightning Fireball Valkyrie The Log Ram Rider
Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Fireball Wizard The Log Ram Rider
Fireball Wizard Ram Rider
Elite Barbarians Fireball Valkyrie Wizard Lightning The Log Ram Rider
Fireball Valkyrie Wizard The Log
Elite Barbarians Ram Rider
Elite Barbarians Fireball Lightning The Log Ram Rider
Wizard Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Elite Barbarians Wizard The Log Ram Rider
Valkyrie Wizard The Log Fireball Ram Rider
Elite Barbarians Ram Rider
Valkyrie Wizard Elite Barbarians Fireball The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Wizard Lightning The Log
Elite Barbarians Valkyrie Lightning The Log Ram Rider
Valkyrie Lightning Elite Barbarians Fireball The Log Ram Rider
Elite Barbarians Valkyrie Ram Rider
Fireball Wizard Ram Rider
Elite Barbarians Fireball Valkyrie Lightning Ram Rider
Elite Barbarians Valkyrie
Lightning Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Valkyrie
Lightning Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Lightning Fireball Valkyrie Wizard Ram Rider
Wizard Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Lightning The Log
Valkyrie Elite Barbarians Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie The Log
Fireball The Log Ram Rider
Lightning Fireball The Log
Lightning Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Ram Rider
Wizard The Log
Fireball The Log Wizard Lightning Ram Rider
Fireball The Log Wizard Lightning Ram Rider
Lightning Elite Barbarians Fireball
Lightning Fireball Valkyrie Wizard The Log Ram Rider
Fireball Lightning Wizard
Lightning Elite Barbarians Fireball The Log
Lightning Fireball
Lightning Elite Barbarians Fireball The Log
Lightning Fireball Wizard The Log
Lightning Fireball Wizard The Log
Lightning Fireball
Lightning
Lightning Fireball Wizard The Log
Lightning Fireball Valkyrie Wizard The Log
Lightning Fireball The Log
Lightning Fireball Wizard
Lightning The Log
Lightning Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Lightning Ram Rider
Fireball Lightning Wizard The Log Ram Rider
Fireball Lightning The Log
Elite Barbarians Lightning Fireball Wizard
Lightning Fireball Wizard
Lightning Elite Barbarians Fireball
Lightning Fireball Wizard The Log
Lightning Fireball
Fireball Wizard Lightning The Log
Lightning Fireball
Fireball Lightning Wizard Ram Rider
The Log Fireball
Fireball Lightning Valkyrie Wizard
The Log Fireball Wizard Lightning
Lightning Fireball
Elite Barbarians
Elite Barbarians Fireball Lightning The Log
Fireball Lightning
Lightning Fireball The Log
Fireball Lightning Wizard

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