My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Prince Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince Inferno Dragon Monk
Rocket
Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Freeze Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Freeze Inferno Dragon Wizard Prince Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Freeze

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Prince Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Prince
Freeze
Arrows
Prince
Valkyrie Arrows Wizard
Inferno Dragon
Monk

Defense Synergies 0 12

Arrows
Mini P.E.K.K.A Valkyrie Prince Monk
Mini P.E.K.K.A
Arrows Valkyrie Wizard Freeze
Valkyrie
Arrows Mini P.E.K.K.A Wizard Freeze Prince
Wizard
Mini P.E.K.K.A Valkyrie Freeze Prince
Freeze
Mini P.E.K.K.A Valkyrie Wizard
Prince
Arrows Valkyrie Wizard
Inferno Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Inferno Dragon Valkyrie Prince Monk
Mini P.E.K.K.A Prince Valkyrie Freeze Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Valkyrie Monk
Arrows Mini P.E.K.K.A Valkyrie Prince Monk
Arrows Freeze Valkyrie
Inferno Dragon Arrows Wizard Freeze
Arrows Valkyrie Monk
Mini P.E.K.K.A Inferno Dragon Prince
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Arrows Wizard Freeze
Arrows Inferno Dragon Wizard
Mini P.E.K.K.A Prince Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Inferno Dragon Prince
Monk Mini P.E.K.K.A Freeze Prince Inferno Dragon
Wizard Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Wizard Prince
Arrows Valkyrie Wizard Freeze Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Valkyrie Wizard Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Prince
Arrows Mini P.E.K.K.A Valkyrie Wizard Prince Inferno Dragon Monk
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Monk
Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Arrows Wizard Freeze Monk
Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Freeze Mini P.E.K.K.A Valkyrie Prince Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Prince
Monk Arrows Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie Wizard
Wizard Valkyrie
Mini P.E.K.K.A Valkyrie Freeze Prince Inferno Dragon Monk
Arrows Valkyrie Mini P.E.K.K.A Wizard Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Monk
Arrows Monk
Arrows
Arrows Valkyrie Freeze Prince
Wizard Arrows Valkyrie
Arrows Wizard Freeze Monk
Arrows Wizard
Arrows Wizard Freeze
Arrows Monk Wizard
Mini P.E.K.K.A Prince
Monk Arrows Valkyrie Wizard Prince
Monk Arrows Wizard
Arrows Freeze Monk
Arrows Prince
Arrows Wizard
Arrows Wizard
Monk Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince Monk
Arrows Valkyrie Wizard Monk
Prince Monk
Arrows Wizard
Prince Monk
Arrows Monk
Arrows Freeze Valkyrie Wizard
Inferno Dragon
Arrows Wizard Monk
Arrows Wizard Prince Monk
Arrows
Arrows Wizard
Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze Monk
Prince
Arrows Wizard Monk
Freeze Prince
Arrows Wizard Monk
Freeze
Arrows
Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Wizard
Monk Arrows
Prince
Freeze
Freeze Prince Monk
Prince Inferno Dragon
Wizard Monk

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