My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Mini P.E.K.K.A Valkyrie Freeze Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze The Log
Mini P.E.K.K.A
Valkyrie Wizard Lightning The Log
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Freeze
Fireball
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard The Log
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 14

Fireball
The Log Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
The Log Fireball Valkyrie Wizard Freeze
Valkyrie
Fireball Mini P.E.K.K.A Wizard Freeze P.E.K.K.A The Log
Wizard
Mini P.E.K.K.A Valkyrie Freeze P.E.K.K.A The Log
Freeze
Fireball Mini P.E.K.K.A Valkyrie Wizard
Lightning
The Log
P.E.K.K.A
The Log Valkyrie Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Valkyrie Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie Freeze Lightning
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Lightning Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Fireball Freeze The Log Valkyrie
Lightning Fireball Wizard Freeze
Lightning Fireball Valkyrie P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Valkyrie Fireball Wizard Freeze The Log
Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Valkyrie Wizard Freeze Lightning The Log
Fireball Valkyrie Wizard Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze Lightning P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball Valkyrie Wizard The Log
Valkyrie Wizard Freeze The Log Fireball
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Valkyrie Wizard Lightning The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie Lightning The Log
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A Fireball The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Fireball Wizard Freeze
Mini P.E.K.K.A P.E.K.K.A Fireball Valkyrie Lightning
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Freeze Lightning P.E.K.K.A Fireball Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Fireball Valkyrie The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Freeze Lightning P.E.K.K.A The Log
Valkyrie Fireball Mini P.E.K.K.A Wizard Freeze P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie Freeze The Log
Fireball The Log
Lightning Fireball The Log
Lightning Fireball Valkyrie Freeze The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Freeze
Wizard The Log
Fireball The Log Wizard Freeze Lightning
Fireball The Log Wizard Lightning
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball Valkyrie Wizard The Log
Fireball Lightning Wizard
Lightning Fireball The Log
Lightning Fireball Freeze
Lightning Fireball The Log
Lightning Fireball Wizard The Log
Lightning Fireball Wizard The Log
Lightning Fireball Freeze
Mini P.E.K.K.A Lightning
Lightning Fireball Mini P.E.K.K.A Wizard The Log
Lightning Fireball Valkyrie Wizard The Log
Lightning Fireball The Log
Lightning Fireball Wizard
Lightning The Log
Lightning Fireball The Log
Freeze The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Lightning
Fireball Lightning Wizard The Log
Fireball Lightning The Log
Lightning Fireball Wizard
Lightning Fireball Wizard Freeze
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball Wizard The Log
Lightning Fireball Freeze
P.E.K.K.A
Fireball Wizard Lightning The Log
Lightning Fireball Freeze
Fireball Lightning Wizard
Freeze
The Log Fireball
Fireball Lightning Mini P.E.K.K.A Valkyrie Wizard
The Log Fireball Wizard Lightning
Lightning Fireball
P.E.K.K.A
Fireball Freeze Lightning The Log
Fireball Lightning
Lightning Fireball Freeze The Log
P.E.K.K.A
Fireball Lightning Wizard

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