My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Electro Wizard Magic Archer
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Electro Wizard Magic Archer
Fireball
Elite Barbarians Wizard Witch Electro Wizard Magic Archer
Poison
Wizard Witch Electro Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Wizard Witch Electro Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Electro Wizard Magic Archer Wizard Witch Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Electro Wizard Magic Archer Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Witch Electro Wizard Magic Archer
Wizard
Elite Barbarians Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard Magic Archer

Defense Synergies 1 13

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Witch Electro Wizard Magic Archer
Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Lightning
Electro Wizard
Valkyrie Wizard Witch Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard Electro Wizard Magic Archer
Elite Barbarians Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie Lightning Electro Wizard
Elite Barbarians Witch Valkyrie Electro Wizard Mega Knight
Lightning Elite Barbarians Valkyrie Mega Knight
Valkyrie Electro Wizard Magic Archer Mega Knight
Lightning Electro Wizard Wizard Witch Magic Archer
Lightning Valkyrie Electro Wizard Magic Archer Mega Knight
Witch Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Wizard Magic Archer Mega Knight
Wizard Witch Electro Wizard Magic Archer
Mega Knight Elite Barbarians Valkyrie Wizard Witch Lightning Electro Wizard
Valkyrie Wizard Mega Knight Witch Electro Wizard Magic Archer
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Lightning Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie Wizard Witch Electro Wizard Magic Archer
Valkyrie Wizard Witch Electro Wizard Magic Archer Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Wizard Mega Knight Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Wizard Lightning Magic Archer Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch Mega Knight
Wizard Witch Electro Wizard Magic Archer
Elite Barbarians Valkyrie Witch Lightning Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Lightning Electro Wizard Mega Knight Elite Barbarians Valkyrie Witch Magic Archer
Witch
Mega Knight Elite Barbarians Valkyrie Witch
Lightning Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Lightning Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Magic Archer Mega Knight
Elite Barbarians Witch Electro Wizard Valkyrie Lightning Magic Archer
Valkyrie Mega Knight Elite Barbarians Wizard Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Valkyrie
Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Valkyrie
Wizard Valkyrie Magic Archer Mega Knight
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Lightning Magic Archer
Wizard Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Valkyrie Wizard Electro Wizard Magic Archer
Lightning Wizard Magic Archer
Lightning Elite Barbarians Magic Archer
Lightning Magic Archer
Lightning Elite Barbarians Magic Archer
Lightning Wizard Witch Magic Archer
Lightning Magic Archer Wizard Mega Knight
Lightning
Lightning
Lightning Wizard Electro Wizard Magic Archer Mega Knight
Lightning Valkyrie Wizard Witch Magic Archer Mega Knight
Lightning Magic Archer Mega Knight
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Witch Magic Archer Mega Knight
Witch
Wizard Witch Lightning Electro Wizard Magic Archer
Lightning Wizard Witch Magic Archer Mega Knight
Lightning Magic Archer
Elite Barbarians Lightning Wizard Witch Electro Wizard Magic Archer
Lightning Electro Wizard Wizard Witch
Lightning Elite Barbarians
Lightning Wizard Magic Archer Mega Knight
Lightning Electro Wizard Magic Archer
Mega Knight
Wizard Lightning Magic Archer
Lightning Electro Wizard Witch Magic Archer
Lightning Wizard Witch Electro Wizard Magic Archer
Lightning Valkyrie Wizard Electro Wizard Magic Archer Mega Knight
Wizard Lightning Magic Archer
Lightning
Elite Barbarians Mega Knight
Elite Barbarians Witch Lightning Electro Wizard Magic Archer
Witch Lightning Electro Wizard Magic Archer
Lightning Witch Electro Wizard Magic Archer Mega Knight

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