My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Goblins Minions
Zap
Goblins Minions Inferno Tower
Barbarian Barrel
Goblins Valkyrie Inferno Tower Wizard
The Log
Goblins
Earthquake
Inferno Tower
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Valkyrie Wizard
Fireball
Minions Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Fireball Valkyrie Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Minions Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Arrows
Fireball Giant
Minions
Giant Valkyrie
Fireball
Arrows Giant
Valkyrie
Goblins Minions Giant Wizard
Giant
Arrows Minions Goblins Fireball Valkyrie Wizard
Inferno Tower
Wizard
Valkyrie Giant

Defense Synergies 1 10

Goblins
Inferno Tower Wizard
Arrows
Fireball Valkyrie Inferno Tower
Minions
Valkyrie Inferno Tower
Fireball
Arrows Valkyrie Inferno Tower
Valkyrie
Minions Arrows Fireball Inferno Tower Wizard
Giant
Inferno Tower
Goblins Arrows Minions Fireball Valkyrie
Wizard
Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Goblins Minions Valkyrie
Inferno Tower Goblins Minions Valkyrie
Inferno Tower Goblins Minions Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Goblins Minions Valkyrie
Minions Inferno Tower Arrows Fireball Wizard
Arrows Fireball Valkyrie Inferno Tower
Inferno Tower Goblins Minions
Goblins Valkyrie Inferno Tower
Goblins Minions Valkyrie Arrows Fireball Wizard
Arrows Minions Inferno Tower Fireball Wizard
Inferno Tower Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblins Arrows Minions
Inferno Tower
Inferno Tower Fireball
Wizard Goblins Arrows Minions Fireball Valkyrie Inferno Tower
Arrows Fireball Goblins Minions Valkyrie Wizard
Arrows Valkyrie Wizard Minions Fireball
Inferno Tower
Valkyrie Wizard Goblins Arrows Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball Inferno Tower
Fireball Arrows Valkyrie Wizard
Goblins Minions Valkyrie Inferno Tower
Valkyrie Fireball Inferno Tower
Inferno Tower Valkyrie
Arrows Fireball Wizard Minions
Goblins Minions Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Goblins Minions Fireball Valkyrie Inferno Tower
Inferno Tower
Minions Valkyrie Inferno Tower
Arrows Fireball Valkyrie
Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Goblins Minions Fireball Valkyrie
Arrows Minions Valkyrie Fireball Inferno Tower Wizard
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Minions
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblins Minions Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball Wizard

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