My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Sparky
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Sparky
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Balloon Lumberjack Mother Witch Sparky
Fireball
Wizard Skeleton Army Balloon Lumberjack Mother Witch Sparky
Poison
Wizard Skeleton Army Balloon Mother Witch Sparky
Lightning
Valkyrie Wizard Balloon Lumberjack Mother Witch Sparky
Rocket
Valkyrie Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Valkyrie Lumberjack Mother Witch Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Valkyrie Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Wizard Mother Witch Sparky
Wizard
Valkyrie Balloon Lumberjack Sparky
Mirror
Skeleton Army Balloon Lumberjack Sparky
Skeleton Army
Mirror Sparky
Balloon
Valkyrie Lumberjack Wizard Mirror Sparky
Lumberjack
Valkyrie Balloon Wizard Mirror Sparky
Mother Witch
Valkyrie
Sparky
Valkyrie Wizard Mirror Skeleton Army Balloon Lumberjack

Defense Synergies 1 12

Valkyrie
Wizard Mirror Lumberjack Mother Witch Sparky
Wizard
Valkyrie Skeleton Army Lumberjack
Mirror
Skeleton Army Valkyrie Lumberjack Sparky
Skeleton Army
Mirror Wizard Lumberjack Sparky
Balloon
Lumberjack
Valkyrie Wizard Mirror Skeleton Army Mother Witch
Mother Witch
Valkyrie Lumberjack
Sparky
Valkyrie Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Skeleton Army Lumberjack Sparky Valkyrie
Skeleton Army Lumberjack Sparky Valkyrie
Skeleton Army Lumberjack Sparky Valkyrie
Valkyrie Skeleton Army Lumberjack Sparky
Skeleton Army Valkyrie Lumberjack Mother Witch
Wizard
Valkyrie Sparky
Sparky Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack Sparky
Valkyrie Skeleton Army Mother Witch Wizard Lumberjack
Wizard
Skeleton Army Lumberjack Sparky Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Lumberjack
Skeleton Army Sparky Lumberjack
Skeleton Army Lumberjack Sparky
Wizard Sparky Valkyrie Skeleton Army Lumberjack
Valkyrie Wizard Skeleton Army Lumberjack
Valkyrie Wizard Lumberjack Mother Witch
Sparky Lumberjack
Valkyrie Wizard Skeleton Army Lumberjack Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Sparky
Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Valkyrie Sparky
Valkyrie Skeleton Army Lumberjack Sparky
Valkyrie Skeleton Army Lumberjack Sparky
Wizard Mother Witch
Skeleton Army Sparky Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack Sparky
Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Valkyrie Lumberjack Sparky
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Lumberjack Sparky
Wizard Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Valkyrie Lumberjack
Valkyrie Wizard Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky
Wizard Mother Witch
Wizard Sparky
Wizard
Wizard
Lumberjack Sparky
Valkyrie Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Valkyrie Wizard Mother Witch
Sparky
Wizard
Sparky
Mother Witch Valkyrie Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Wizard Mother Witch Sparky
Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Skeleton Army
Wizard
Valkyrie Wizard Lumberjack Sparky
Wizard
Sparky
Sparky
Sparky
Sparky
Sparky
Wizard Sparky

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