My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Prince
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Prince
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Valkyrie Minion Horde Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince
Minion Horde
Prince
Elite Barbarians
Arrows Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Prince Wizard
Wizard
Elite Barbarians Valkyrie Prince
Skeleton Army
Prince
Valkyrie Arrows Minion Horde Wizard The Log
The Log
Elite Barbarians Prince

Defense Synergies 2 13

Arrows
Valkyrie Prince
Minion Horde
The Log
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Arrows Wizard Prince The Log
Wizard
Elite Barbarians Valkyrie Skeleton Army Prince The Log
Skeleton Army
Wizard Prince The Log
Prince
The Log Arrows Valkyrie Wizard Skeleton Army
The Log
Prince Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard The Log
Minion Horde Elite Barbarians Skeleton Army Valkyrie Prince The Log
Minion Horde Skeleton Army Prince Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Skeleton Army Prince Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army Prince The Log
Arrows Skeleton Army The Log Valkyrie
Minion Horde Arrows Wizard
Arrows Valkyrie The Log
Minion Horde Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Minion Horde Valkyrie Prince
Minion Horde Valkyrie Skeleton Army Arrows Wizard The Log
Arrows Minion Horde Wizard
Minion Horde Skeleton Army Prince Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Arrows Minion Horde Prince The Log
Elite Barbarians Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Elite Barbarians Prince The Log
Minion Horde Wizard Arrows Elite Barbarians Valkyrie Skeleton Army Prince
Arrows Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Prince The Log
Arrows Valkyrie Wizard The Log
Elite Barbarians Prince
Valkyrie Wizard Skeleton Army Arrows Minion Horde Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Prince
Arrows Elite Barbarians Valkyrie Wizard Prince The Log
Skeleton Army Minion Horde Elite Barbarians Valkyrie Prince The Log
Valkyrie Skeleton Army Prince Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Valkyrie Skeleton Army Prince
Arrows Wizard Minion Horde
Skeleton Army Prince Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Skeleton Army Prince
Minion Horde Elite Barbarians Valkyrie Skeleton Army Prince The Log
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Valkyrie Prince
Skeleton Army Arrows Elite Barbarians Valkyrie Prince The Log
Elite Barbarians Skeleton Army Prince Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Valkyrie Prince The Log
Arrows Valkyrie Minion Horde Elite Barbarians Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Valkyrie Prince The Log
Wizard Arrows Minion Horde Valkyrie The Log
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Elite Barbarians Prince
Arrows Minion Horde Valkyrie Wizard Prince The Log
Arrows Wizard
Elite Barbarians The Log
Arrows Minion Horde
Arrows Elite Barbarians Prince The Log
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Wizard The Log
Arrows
Minion Horde
Arrows Wizard Prince The Log
Arrows Valkyrie Wizard The Log
Minion Horde Prince The Log
Arrows Wizard
Prince The Log
Arrows Minion Horde The Log
Arrows The Log Valkyrie Wizard
Minion Horde
Arrows The Log Wizard
Arrows Wizard Prince The Log
Arrows The Log
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard The Log
Arrows Minion Horde
Minion Horde Prince
Arrows Wizard The Log
Minion Horde Skeleton Army Prince
Arrows Wizard
Arrows The Log
Minion Horde Valkyrie Wizard Prince
Arrows The Log Wizard
Arrows
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians The Log
Prince The Log
Prince
Wizard

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