My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army Prince
Giant Snowball
Minion Horde Hog Rider Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Witch
The Log
Elite Barbarians Hog Rider Skeleton Army Witch Prince
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Skeleton Army Witch Prince
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Witch
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Prince
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Hog Rider Minion Horde Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Hog Rider Minion Horde

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Prince
Elite Barbarians
Valkyrie Hog Rider Wizard
Valkyrie
Elite Barbarians Hog Rider Prince Wizard Witch
Hog Rider
Valkyrie Minion Horde Elite Barbarians Wizard Witch Prince
Wizard
Elite Barbarians Valkyrie Hog Rider Prince
Skeleton Army
Witch
Valkyrie Hog Rider Prince
Prince
Valkyrie Minion Horde Hog Rider Wizard Witch

Defense Synergies 1 8

Minion Horde
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Witch Prince
Hog Rider
Wizard
Elite Barbarians Valkyrie Skeleton Army Prince
Skeleton Army
Wizard Prince
Witch
Valkyrie Prince
Prince
Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Skeleton Army Valkyrie Witch Prince
Minion Horde Skeleton Army Witch Prince Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Skeleton Army Witch Prince Valkyrie
Elite Barbarians Valkyrie Skeleton Army Prince
Skeleton Army Valkyrie
Minion Horde Wizard Witch
Valkyrie
Minion Horde Witch Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Minion Horde Valkyrie Prince
Minion Horde Valkyrie Skeleton Army Witch Wizard
Minion Horde Wizard Witch
Minion Horde Skeleton Army Prince Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Minion Horde Witch Prince
Elite Barbarians Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Elite Barbarians Prince
Minion Horde Wizard Elite Barbarians Valkyrie Skeleton Army Witch Prince
Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch
Elite Barbarians Prince
Valkyrie Wizard Skeleton Army Minion Horde Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Witch Prince
Elite Barbarians Valkyrie Wizard Prince
Skeleton Army Minion Horde Elite Barbarians Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Skeleton Army Witch Prince
Wizard Minion Horde Witch
Skeleton Army Prince Minion Horde Elite Barbarians Valkyrie Witch
Minion Horde Elite Barbarians Valkyrie Skeleton Army Prince
Minion Horde Elite Barbarians Valkyrie Skeleton Army Witch Prince
Witch Minion Horde Skeleton Army
Minion Horde Elite Barbarians Valkyrie Witch Prince
Skeleton Army Elite Barbarians Valkyrie Prince
Elite Barbarians Skeleton Army Prince Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Minion Horde Valkyrie Prince
Valkyrie Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie Prince
Wizard Minion Horde Valkyrie
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Valkyrie Wizard Prince
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians Prince
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard Prince
Valkyrie Wizard Witch
Minion Horde Prince
Wizard
Prince
Minion Horde
Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch Prince
Elite Barbarians Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Skeleton Army Witch Prince
Wizard Witch
Minion Horde Valkyrie Wizard Prince
Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Witch
Witch
Witch Prince
Prince
Wizard

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