My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Dart Goblin Hog Rider
Zap
Minions Dart Goblin Prince
Barbarian Barrel
Dart Goblin Valkyrie Wizard Electro Wizard
The Log
Dart Goblin Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Valkyrie Hog Rider Wizard Prince Electro Wizard
Fireball
Minions Dart Goblin Hog Rider Wizard Electro Wizard
Poison
Minions Dart Goblin Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Valkyrie Hog Rider Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Dart Goblin Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Minions Dart Goblin Valkyrie
Minions
Hog Rider Zap Valkyrie Prince
Dart Goblin
Valkyrie Zap Hog Rider Prince
Valkyrie
Dart Goblin Hog Rider Prince Zap Minions Wizard Electro Wizard
Hog Rider
Zap Minions Valkyrie Dart Goblin Wizard Prince Electro Wizard
Wizard
Valkyrie Hog Rider Prince
Prince
Zap Valkyrie Minions Dart Goblin Hog Rider Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Prince

Defense Synergies 2 16

Zap
Electro Wizard Minions Dart Goblin Valkyrie Prince
Minions
Valkyrie Zap Dart Goblin Prince Electro Wizard
Dart Goblin
Zap Minions Valkyrie Prince Electro Wizard
Valkyrie
Minions Zap Dart Goblin Wizard Prince Electro Wizard
Hog Rider
Wizard
Valkyrie Prince Electro Wizard
Prince
Zap Minions Dart Goblin Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Minions Dart Goblin Valkyrie Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Valkyrie Wizard Electro Wizard
Zap Minions Dart Goblin Valkyrie Prince Electro Wizard
Prince Minions Dart Goblin Valkyrie Electro Wizard
Prince Minions Dart Goblin Valkyrie Electro Wizard
Valkyrie Prince
Zap Minions Dart Goblin Valkyrie Electro Wizard
Minions Dart Goblin Electro Wizard Zap Wizard
Zap Dart Goblin Valkyrie Electro Wizard
Minions Prince
Dart Goblin Valkyrie Prince Electro Wizard
Minions Dart Goblin Valkyrie Electro Wizard Zap Wizard
Minions Zap Dart Goblin Wizard Electro Wizard
Prince Zap Minions Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Minions Dart Goblin Prince Electro Wizard
Prince Electro Wizard
Zap Prince Electro Wizard
Wizard Minions Valkyrie Prince Electro Wizard
Valkyrie Zap Minions Dart Goblin Wizard Prince Electro Wizard
Zap Valkyrie Wizard Minions Dart Goblin Electro Wizard
Dart Goblin Prince Electro Wizard
Valkyrie Wizard Minions Dart Goblin Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince Electro Wizard
Electro Wizard Zap Valkyrie Wizard Prince
Zap Minions Valkyrie Prince Electro Wizard
Valkyrie Prince Zap Electro Wizard
Valkyrie Prince
Wizard Zap Minions Dart Goblin Electro Wizard
Prince Minions Dart Goblin Valkyrie Electro Wizard
Valkyrie Prince
Zap Electro Wizard Minions Valkyrie Prince
Dart Goblin
Minions Dart Goblin Valkyrie Prince
Zap Valkyrie Prince Electro Wizard
Prince Valkyrie Wizard
Wizard Dart Goblin Valkyrie
Electro Wizard Zap Minions Dart Goblin Valkyrie Prince
Minions Valkyrie Zap Dart Goblin Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie Prince
Wizard Zap Valkyrie
Wizard Zap Minions Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Minions Prince Electro Wizard
Zap Dart Goblin Valkyrie Wizard Prince Electro Wizard
Zap Dart Goblin Wizard
Dart Goblin
Minions Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard
Minions
Zap Dart Goblin Wizard Prince Electro Wizard
Zap Dart Goblin Valkyrie Wizard
Minions Prince
Wizard
Prince
Zap
Zap Valkyrie Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Wizard Prince
Zap Dart Goblin
Zap Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Minions Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Electro Wizard
Prince
Wizard
Zap Electro Wizard Minions Dart Goblin Prince
Zap Dart Goblin Wizard Electro Wizard
Dart Goblin Valkyrie Wizard Prince Electro Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin Prince
Zap Minions Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Prince Electro Wizard
Prince
Dart Goblin Wizard

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