My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army Goblin Giant
Barbarian Barrel
Valkyrie Wizard Wall Breakers Skeleton Army Ice Wizard
The Log
Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Valkyrie Battle Healer Wizard Wall Breakers Skeleton Army Ice Wizard
Fireball
Battle Healer Wizard Wall Breakers Skeleton Army Ice Wizard
Poison
Battle Healer Wizard Skeleton Army Ice Wizard
Lightning
Valkyrie Battle Healer Wizard Ice Wizard
Rocket
Valkyrie Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Army Ice Wizard Valkyrie Battle Healer Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Skeleton Army Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Valkyrie Battle Healer Wall Breakers Ice Wizard
Valkyrie
Zap Battle Healer Wizard Wall Breakers
Battle Healer
Zap Valkyrie Goblin Giant Ice Wizard
Wizard
Valkyrie Goblin Giant
Wall Breakers
Zap Valkyrie Goblin Giant
Skeleton Army
Goblin Giant
Zap Battle Healer Wizard Wall Breakers Ice Wizard
Ice Wizard
Zap Battle Healer Goblin Giant

Defense Synergies 1 11

Zap
Goblin Giant Valkyrie Battle Healer Skeleton Army Ice Wizard
Valkyrie
Zap Battle Healer Wizard Ice Wizard
Battle Healer
Zap Valkyrie Ice Wizard
Wizard
Valkyrie Skeleton Army Ice Wizard
Wall Breakers
Skeleton Army
Zap Wizard Ice Wizard
Goblin Giant
Zap
Ice Wizard
Zap Valkyrie Battle Healer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Goblin Giant
Skeleton Army Zap Valkyrie Battle Healer Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Battle Healer Skeleton Army
Skeleton Army Zap Valkyrie Ice Wizard
Zap Wizard Ice Wizard
Zap Valkyrie Battle Healer Goblin Giant
Skeleton Army Ice Wizard
Skeleton Army Valkyrie Battle Healer Ice Wizard
Valkyrie Skeleton Army Ice Wizard Zap Wizard Goblin Giant
Zap Wizard Ice Wizard
Skeleton Army Zap Valkyrie Battle Healer Wizard Ice Wizard
Valkyrie Wizard Skeleton Army Zap
Skeleton Army
Skeleton Army Zap
Wizard Valkyrie Skeleton Army
Zap Valkyrie Battle Healer Wizard Skeleton Army Ice Wizard
Zap Valkyrie Wizard Battle Healer Ice Wizard
Valkyrie Wizard Skeleton Army Battle Healer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Battle Healer
Zap Valkyrie Battle Healer Wizard
Skeleton Army Zap Valkyrie Battle Healer Goblin Giant
Valkyrie Skeleton Army Zap Battle Healer Goblin Giant
Valkyrie Battle Healer Skeleton Army Goblin Giant
Wizard Zap Goblin Giant Ice Wizard
Skeleton Army Valkyrie Battle Healer Goblin Giant Ice Wizard
Valkyrie Battle Healer Skeleton Army Goblin Giant
Zap Valkyrie Skeleton Army
Skeleton Army Goblin Giant
Valkyrie
Skeleton Army Zap Valkyrie Goblin Giant
Skeleton Army Valkyrie Wizard Goblin Giant
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Battle Healer Goblin Giant
Valkyrie Zap Battle Healer Wizard Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Goblin Giant
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Goblin Giant Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard Ice Wizard
Valkyrie Wizard
Zap Wizard
Zap
Zap
Zap
Zap Goblin Giant
Wizard

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