My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon Ram Rider
Giant Snowball
Battle Ram Inferno Dragon Ram Rider
Zap
Battle Ram Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Battle Ram Wizard Electro Wizard
The Log
Battle Ram Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Ram Wizard P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Fireball
Battle Ram Wizard Electro Wizard Inferno Dragon Ram Rider
Poison
Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Electro Wizard Inferno Dragon Ram Rider
Rocket
Valkyrie Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Battle Ram Electro Wizard Inferno Dragon Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Battle Ram Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Ram Rider Valkyrie
Valkyrie
Zap Battle Ram Wizard P.E.K.K.A Electro Wizard Ram Rider
Battle Ram
Zap Valkyrie P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Wizard Valkyrie Battle Ram Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Valkyrie Battle Ram Ram Rider
Inferno Dragon
Ram Rider
Zap Valkyrie Wizard P.E.K.K.A Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Valkyrie P.E.K.K.A Inferno Dragon Ram Rider
Valkyrie
Zap Wizard P.E.K.K.A Electro Wizard
Battle Ram
Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Wizard P.E.K.K.A Inferno Dragon Ram Rider
Inferno Dragon
Zap Electro Wizard
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Zap Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Valkyrie Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Electro Wizard Ram Rider
Valkyrie P.E.K.K.A
Zap Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Zap Wizard
Zap Valkyrie P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Wizard Ram Rider
Inferno Dragon Zap Wizard Electro Wizard Ram Rider
P.E.K.K.A Zap Valkyrie Wizard Electro Wizard Ram Rider
Valkyrie Wizard Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Wizard Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Zap Wizard Electro Wizard Ram Rider
Zap Valkyrie Wizard Electro Wizard Inferno Dragon Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Valkyrie Wizard P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard Inferno Dragon
P.E.K.K.A Zap Valkyrie Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Wizard Zap Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Inferno Dragon
Zap P.E.K.K.A Electro Wizard Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard Ram Rider
Wizard Valkyrie
Electro Wizard Zap Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie Zap Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard Ram Rider
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Electro Wizard
Zap Valkyrie Wizard Electro Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Inferno Dragon
Zap Wizard Electro Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard Ram Rider
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard

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