My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Valkyrie
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Valkyrie Bowler P.E.K.K.A
Fireball
Goblin Gang Musketeer Bowler
Poison
Goblin Gang Musketeer
Lightning
Musketeer Valkyrie Bowler
Rocket
Musketeer Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Fireball Musketeer Valkyrie Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Musketeer Valkyrie Bowler
Arrows
Zap Fireball P.E.K.K.A Bowler
Goblin Gang
Valkyrie Bowler P.E.K.K.A
Fireball
Zap Arrows
Musketeer
Valkyrie Zap Bowler P.E.K.K.A
Valkyrie
Musketeer Zap Goblin Gang P.E.K.K.A
Bowler
Zap Arrows Goblin Gang Musketeer
P.E.K.K.A
Zap Arrows Goblin Gang Musketeer Valkyrie

Defense Synergies 3 18

Zap
Fireball Arrows Goblin Gang Musketeer Valkyrie Bowler P.E.K.K.A
Arrows
Zap Fireball Valkyrie Bowler P.E.K.K.A
Goblin Gang
Musketeer Zap Valkyrie P.E.K.K.A
Fireball
Zap Arrows Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Zap Fireball Bowler P.E.K.K.A
Valkyrie
Musketeer Zap Arrows Goblin Gang Fireball Bowler P.E.K.K.A
Bowler
Zap Arrows Musketeer Valkyrie
P.E.K.K.A
Zap Arrows Goblin Gang Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer Valkyrie
P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Bowler P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Goblin Gang Musketeer Valkyrie Bowler
Arrows Fireball Valkyrie Bowler P.E.K.K.A
Arrows Goblin Gang Fireball Bowler Zap Musketeer Valkyrie
Musketeer Zap Arrows Goblin Gang Fireball
Bowler Zap Arrows Fireball Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Bowler
Goblin Gang Valkyrie Zap Arrows Fireball Musketeer Bowler
Arrows Musketeer Zap Goblin Gang Fireball
Bowler P.E.K.K.A Zap Goblin Gang Fireball Musketeer Valkyrie
Fireball Valkyrie Bowler Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Bowler P.E.K.K.A
Arrows Goblin Gang Fireball Musketeer Valkyrie Bowler P.E.K.K.A
Arrows Fireball Zap Goblin Gang Musketeer Valkyrie Bowler
Zap Arrows Valkyrie Fireball Musketeer Bowler
P.E.K.K.A Musketeer
Goblin Gang Valkyrie Bowler Arrows Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Bowler P.E.K.K.A
Fireball Zap Arrows Goblin Gang Musketeer Valkyrie Bowler
Goblin Gang P.E.K.K.A Zap Musketeer Valkyrie Bowler
Goblin Gang Valkyrie Bowler P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Goblin Gang Musketeer Valkyrie Bowler
Arrows Fireball Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Fireball Musketeer Valkyrie Bowler
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer Valkyrie Bowler
P.E.K.K.A Zap Arrows Fireball Valkyrie Bowler
Bowler P.E.K.K.A Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie Bowler
Goblin Gang Zap Fireball Musketeer Valkyrie Bowler P.E.K.K.A
Arrows Valkyrie Bowler Zap Fireball Musketeer P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Zap Musketeer Bowler
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Zap Arrows Valkyrie Bowler
Arrows Fireball Zap Musketeer
Arrows Musketeer Bowler
Arrows Fireball Zap Bowler
Arrows Fireball Zap
Goblin Gang Fireball Musketeer Bowler
Zap Arrows Fireball Musketeer Valkyrie Bowler
Fireball Zap Arrows Musketeer
Fireball Musketeer Bowler
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Zap Arrows Fireball Musketeer Bowler
Zap Arrows Fireball Valkyrie Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Valkyrie Bowler
Arrows Fireball Zap Musketeer Bowler
Fireball Zap Arrows Musketeer Bowler
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer
Zap Fireball Musketeer
Fireball Bowler
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Bowler
Zap Goblin Gang Fireball Musketeer
Fireball Zap Arrows Musketeer
Arrows Fireball
Fireball Goblin Gang Musketeer Valkyrie Bowler
Arrows Zap Fireball Musketeer Bowler
Zap Arrows Fireball
Musketeer P.E.K.K.A
Zap Goblin Gang Fireball Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler
P.E.K.K.A
Fireball Bowler

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