My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Elite Barbarians Valkyrie Furnace Wizard Electro Wizard
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Elite Barbarians Hog Rider Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Furnace Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Valkyrie Hog Rider Furnace Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Valkyrie Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Valkyrie Furnace The Log
Elite Barbarians
Zap Valkyrie Hog Rider Furnace Wizard The Log
Valkyrie
Elite Barbarians Hog Rider Zap Furnace Wizard Electro Wizard
Hog Rider
Zap Valkyrie The Log Elite Barbarians Furnace Wizard Electro Wizard
Furnace
Zap Elite Barbarians Valkyrie Hog Rider
Wizard
Elite Barbarians Valkyrie Hog Rider
The Log
Hog Rider Zap Elite Barbarians
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 2 14

Zap
Electro Wizard Elite Barbarians Valkyrie Furnace The Log
Elite Barbarians
Valkyrie Zap Wizard The Log
Valkyrie
Elite Barbarians Zap Furnace Wizard The Log Electro Wizard
Hog Rider
Furnace
Zap Valkyrie Electro Wizard
Wizard
Elite Barbarians Valkyrie The Log Electro Wizard
The Log
Zap Elite Barbarians Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Furnace Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
Elite Barbarians Zap Valkyrie Furnace The Log Electro Wizard
Furnace Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Furnace Electro Wizard
Elite Barbarians Valkyrie The Log
The Log Zap Valkyrie Furnace Electro Wizard
Furnace Electro Wizard Zap Wizard
Zap Valkyrie The Log Electro Wizard
Elite Barbarians Furnace
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Furnace Wizard The Log
Zap Furnace Wizard Electro Wizard
Furnace Zap Elite Barbarians Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap Furnace The Log Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Furnace The Log Electro Wizard
Wizard Elite Barbarians Valkyrie Furnace Electro Wizard
Valkyrie Zap Elite Barbarians Furnace Wizard The Log Electro Wizard
Zap Valkyrie Furnace Wizard The Log Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Wizard Elite Barbarians Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Furnace Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Wizard The Log
Zap Elite Barbarians Valkyrie Furnace The Log Electro Wizard
Valkyrie Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie
Furnace Wizard Zap Electro Wizard
Elite Barbarians Valkyrie Furnace Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Wizard
Wizard Valkyrie Furnace
Elite Barbarians Electro Wizard Zap Valkyrie Furnace The Log
Valkyrie Zap Elite Barbarians Wizard The Log Electro Wizard
Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Wizard Zap Valkyrie Furnace The Log
Wizard Zap Furnace
Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Electro Wizard
Zap Valkyrie Wizard The Log Electro Wizard
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians Furnace The Log
Zap Furnace Wizard The Log
Furnace Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Furnace Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard
Wizard

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