My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Goblins Bats Hog Rider
Zap
Skeletons Goblins Bats
Barbarian Barrel
Skeletons Goblins Valkyrie
The Log
Skeletons Goblins Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Goblins Bats
Royal Delivery
Skeletons Goblins Bats Valkyrie Hog Rider P.E.K.K.A
Fireball
Hog Rider
Poison
Bats
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bats Zap The Log Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Bats Zap

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider Zap Valkyrie
Bats
Valkyrie Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Goblins Bats Valkyrie The Log
Valkyrie
Bats Hog Rider Goblins Zap P.E.K.K.A
Hog Rider
Goblins Bats Zap Valkyrie The Log
P.E.K.K.A
Zap Bats Valkyrie The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 15

Skeletons
Bats Zap P.E.K.K.A The Log
Goblins
Zap The Log
Bats
Skeletons Zap Valkyrie P.E.K.K.A The Log
Zap
Skeletons Goblins Bats Valkyrie P.E.K.K.A The Log
Valkyrie
Bats Zap P.E.K.K.A The Log
Hog Rider
P.E.K.K.A
The Log Skeletons Bats Zap Valkyrie
The Log
P.E.K.K.A Skeletons Goblins Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
P.E.K.K.A Skeletons Goblins Bats Zap Valkyrie The Log
P.E.K.K.A Skeletons Goblins Bats Valkyrie
P.E.K.K.A Skeletons Goblins Bats Valkyrie
Valkyrie P.E.K.K.A The Log
The Log Skeletons Goblins Bats Zap Valkyrie
Bats Zap
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblins
Skeletons Goblins Valkyrie
Goblins Bats Valkyrie Skeletons Zap The Log
Bats Zap
P.E.K.K.A Skeletons Bats Zap Valkyrie The Log
Valkyrie Goblins Bats Zap P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Skeletons Goblins Bats Valkyrie P.E.K.K.A
Goblins Bats Zap Valkyrie The Log
Zap Valkyrie The Log Bats
P.E.K.K.A
Valkyrie Goblins Bats P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblins Zap P.E.K.K.A
Zap Valkyrie The Log
P.E.K.K.A Skeletons Goblins Bats Zap Valkyrie The Log
Valkyrie P.E.K.K.A Bats Zap The Log
P.E.K.K.A Skeletons Valkyrie
Skeletons Bats Zap
P.E.K.K.A Skeletons Goblins Bats Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Skeletons Goblins Bats Valkyrie The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Skeletons Valkyrie
Valkyrie
Skeletons Goblins Bats Zap Valkyrie P.E.K.K.A The Log
Bats Valkyrie Zap P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Goblins Bats
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats
Zap The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Bats
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Bats
Zap
The Log
Valkyrie
The Log Zap
Zap
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap The Log
P.E.K.K.A

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