My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Electro Wizard
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball The Log Goblin Barrel Skeleton Army Valkyrie Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball The Log Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Giant Snowball Valkyrie The Log
Giant Snowball
Zap Elite Barbarians Valkyrie Goblin Barrel The Log Electro Wizard
Elite Barbarians
Zap Valkyrie Giant Snowball The Log
Valkyrie
Elite Barbarians Goblin Barrel Zap Giant Snowball Electro Wizard
Goblin Barrel
Valkyrie Giant Snowball Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Zap Giant Snowball Elite Barbarians
Electro Wizard
Zap Giant Snowball Valkyrie

Defense Synergies 2 15

Zap
Electro Wizard Giant Snowball Elite Barbarians Valkyrie Skeleton Army The Log
Giant Snowball
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie Zap Giant Snowball The Log
Valkyrie
Elite Barbarians Zap Giant Snowball The Log Electro Wizard
Goblin Barrel
Skeleton Army
Zap The Log Electro Wizard
The Log
Zap Giant Snowball Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Zap Giant Snowball Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Zap Valkyrie The Log Electro Wizard
Skeleton Army Giant Snowball Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Giant Snowball Valkyrie Electro Wizard
Giant Snowball Electro Wizard Zap
Zap Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Giant Snowball Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Giant Snowball The Log
Zap Giant Snowball Electro Wizard
Skeleton Army Zap Giant Snowball Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Zap Giant Snowball The Log Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Giant Snowball Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Valkyrie Zap Giant Snowball Elite Barbarians Skeleton Army The Log Electro Wizard
Zap Giant Snowball Valkyrie The Log Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Giant Snowball Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Snowball Elite Barbarians Electro Wizard
Electro Wizard Zap Giant Snowball Elite Barbarians Valkyrie The Log
Skeleton Army Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Zap Giant Snowball Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Zap Electro Wizard Giant Snowball Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Zap Giant Snowball Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Valkyrie The Log
Valkyrie Zap Giant Snowball Elite Barbarians The Log Electro Wizard
Zap Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap Giant Snowball The Log Electro Wizard
The Log
Valkyrie The Log
Zap Giant Snowball Valkyrie The Log
Zap Giant Snowball
The Log
The Log Zap Giant Snowball
The Log Zap Giant Snowball
Giant Snowball Elite Barbarians Electro Wizard
Zap Valkyrie The Log Electro Wizard
Zap Giant Snowball
Giant Snowball Elite Barbarians The Log
Zap Giant Snowball Elite Barbarians The Log
Zap Giant Snowball The Log
The Log
Giant Snowball
Zap Giant Snowball The Log Electro Wizard
Zap Giant Snowball Valkyrie The Log
The Log
Giant Snowball
The Log
Zap Giant Snowball The Log
Zap Giant Snowball The Log Valkyrie
The Log Zap Giant Snowball Electro Wizard
Zap Giant Snowball The Log
Zap The Log
Elite Barbarians Zap Giant Snowball Electro Wizard
Zap Electro Wizard Giant Snowball
Giant Snowball Elite Barbarians
Zap Giant Snowball The Log
Zap Giant Snowball Electro Wizard
Giant Snowball The Log
Zap Electro Wizard Skeleton Army
Zap Giant Snowball Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Zap Giant Snowball
Zap Giant Snowball
Elite Barbarians
Zap Giant Snowball Elite Barbarians The Log Electro Wizard
Zap Giant Snowball Electro Wizard
Zap Giant Snowball The Log Electro Wizard

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