My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Skeleton Army Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Skeleton Army Balloon Lumberjack
Poison
Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Fireball
Zap Freeze
Mini P.E.K.K.A
Zap Valkyrie Lumberjack
Valkyrie
Balloon Lumberjack Zap Mini P.E.K.K.A
Skeleton Army
Freeze
Balloon Zap Fireball
Balloon
Zap Valkyrie Freeze Lumberjack
Lumberjack
Valkyrie Balloon Zap Mini P.E.K.K.A

Defense Synergies 2 15

Zap
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Fireball
Zap Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Mini P.E.K.K.A
Zap Fireball Valkyrie Skeleton Army Freeze
Valkyrie
Zap Fireball Mini P.E.K.K.A Freeze Lumberjack
Skeleton Army
Zap Mini P.E.K.K.A Freeze Lumberjack
Freeze
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Balloon
Lumberjack
Zap Fireball Valkyrie Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie Freeze
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Fireball Skeleton Army Freeze Zap Valkyrie Lumberjack
Zap Fireball Freeze
Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Skeleton Army Zap Fireball Freeze Lumberjack
Zap Fireball
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Fireball Valkyrie Freeze
Fireball Valkyrie Skeleton Army Zap Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Zap Fireball Mini P.E.K.K.A Freeze Lumberjack
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Fireball Valkyrie Zap Skeleton Army Lumberjack
Zap Valkyrie Freeze Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Skeleton Army Fireball Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Zap Fireball
Fireball Zap Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army Lumberjack Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Zap Fireball
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Fireball Zap Freeze
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Zap Freeze Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Lumberjack
Fireball Valkyrie Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Valkyrie Zap Fireball Mini P.E.K.K.A Freeze
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Fireball Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Freeze
Fireball Zap Freeze
Fireball Zap
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Skeleton Army Freeze
Fireball Zap
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze
Fireball

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