My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Flying Machine Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Flying Machine Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Musketeer Valkyrie Guards
The Log
Mini P.E.K.K.A Musketeer Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Flying Machine Guards P.E.K.K.A
Fireball
Musketeer Flying Machine
Poison
Musketeer Flying Machine Guards
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Mini P.E.K.K.A Musketeer Valkyrie Flying Machine Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Mini P.E.K.K.A Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Flying Machine Guards
Mini P.E.K.K.A
Zap Musketeer Valkyrie
Musketeer
Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Musketeer Zap Mini P.E.K.K.A Flying Machine P.E.K.K.A
Flying Machine
Zap Valkyrie P.E.K.K.A
Guards
Zap
Rune Giant
P.E.K.K.A
Zap Musketeer Valkyrie Flying Machine

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Musketeer Valkyrie Flying Machine Guards P.E.K.K.A
Mini P.E.K.K.A
Zap Musketeer Valkyrie Guards
Musketeer
Valkyrie Guards Zap Mini P.E.K.K.A Flying Machine P.E.K.K.A
Valkyrie
Musketeer Zap Mini P.E.K.K.A Flying Machine P.E.K.K.A
Flying Machine
Zap Musketeer Valkyrie Guards P.E.K.K.A
Guards
Musketeer Zap Mini P.E.K.K.A Flying Machine
Rune Giant
P.E.K.K.A
Zap Musketeer Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Flying Machine
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Valkyrie Flying Machine
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie Guards
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap Musketeer Valkyrie Flying Machine Guards
Musketeer Zap Flying Machine
Zap Musketeer Valkyrie Flying Machine P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Guards Zap Musketeer Flying Machine
Musketeer Zap Flying Machine
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Valkyrie Flying Machine Guards
Valkyrie Zap Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Valkyrie Zap Musketeer Flying Machine Guards
Zap Valkyrie Musketeer Flying Machine Guards
Mini P.E.K.K.A P.E.K.K.A Musketeer
Valkyrie Mini P.E.K.K.A Musketeer Flying Machine Guards P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Zap P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Valkyrie Flying Machine
Guards P.E.K.K.A Zap Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Guards P.E.K.K.A Zap Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Guards
Zap Musketeer Flying Machine
Mini P.E.K.K.A Guards P.E.K.K.A Musketeer Valkyrie Flying Machine
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie Flying Machine
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Flying Machine Guards
P.E.K.K.A Zap Valkyrie Guards
Mini P.E.K.K.A P.E.K.K.A Valkyrie Guards
Musketeer Valkyrie Flying Machine
Guards Zap Mini P.E.K.K.A Musketeer Valkyrie Flying Machine P.E.K.K.A
Valkyrie Zap Mini P.E.K.K.A Musketeer Flying Machine P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Flying Machine Guards
Zap Musketeer Flying Machine
Flying Machine
Musketeer Valkyrie Flying Machine Guards
Zap Valkyrie
Zap Musketeer Flying Machine
Musketeer Flying Machine
Zap Flying Machine
Zap Flying Machine
Mini P.E.K.K.A Musketeer Guards
Zap Musketeer Valkyrie Flying Machine
Zap Musketeer Flying Machine
Flying Machine Musketeer
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Musketeer Flying Machine
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Flying Machine
Zap Valkyrie Flying Machine
Musketeer
Musketeer
Zap Musketeer Flying Machine
Zap Valkyrie
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Guards
Mini P.E.K.K.A
Zap Musketeer
Zap
P.E.K.K.A
Zap Musketeer Flying Machine Guards
Zap Musketeer Flying Machine
Mini P.E.K.K.A Musketeer Valkyrie Flying Machine
Zap Musketeer Flying Machine
Zap
Musketeer Flying Machine P.E.K.K.A
Zap Musketeer Flying Machine Guards
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
P.E.K.K.A

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