My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions
Zap
Bats Minions
Barbarian Barrel
Valkyrie
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball
Minions
Poison
Bats Minions
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Minions Mini P.E.K.K.A P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A
Minions
Bats Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Arrows Minions Valkyrie Electro Giant
Valkyrie
Bats Zap Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Minions Valkyrie
Electro Giant
Mini P.E.K.K.A

Defense Synergies 2 16

Bats
Zap Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Arrows Minions Valkyrie P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Minions
Valkyrie Bats Zap P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Arrows Valkyrie Electro Giant
Valkyrie
Minions Bats Zap Arrows Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Minions Valkyrie
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Zap Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Bats Zap Minions Valkyrie
Bats Minions Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A Electro Giant
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A Valkyrie
Bats Minions Valkyrie Zap Arrows Electro Giant
Arrows Minions Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Zap Minions Valkyrie
Valkyrie Bats Zap Arrows Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A Electro Giant
Bats Arrows Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Valkyrie Bats Zap Minions
Zap Arrows Valkyrie Bats Minions
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Bats Arrows Minions Mini P.E.K.K.A P.E.K.K.A Electro Giant
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap P.E.K.K.A Electro Giant
Zap Arrows Mini P.E.K.K.A Valkyrie
P.E.K.K.A Bats Zap Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Arrows Electro Giant Bats Zap Minions
Mini P.E.K.K.A P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Giant
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Valkyrie Electro Giant
Electro Giant Bats Zap Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Arrows Minions Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A Electro Giant
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Electro Giant Bats Zap Minions
Arrows
Arrows Zap
Arrows Zap
Bats Minions Mini P.E.K.K.A
Zap Arrows Valkyrie
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Valkyrie Electro Giant
Minions
Arrows
Zap Arrows
Zap Arrows Electro Giant Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows Electro Giant
Zap Bats Minions Electro Giant
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Minions
Zap Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows Zap
Zap Arrows Electro Giant
P.E.K.K.A
Zap Electro Giant Bats Minions
Bats Zap
Zap Electro Giant
P.E.K.K.A

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