My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Phoenix Lava Hound
Giant Snowball
Guards Lava Hound
Zap
Guards Prince Lava Hound
Barbarian Barrel
Valkyrie Guards
The Log
Guards Prince
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Valkyrie Guards Prince Lava Hound
Fireball
Lava Hound
Poison
Guards Phoenix Lava Hound
Lightning
Valkyrie Prince Phoenix
Rocket
Valkyrie Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Guards Void Valkyrie Phoenix Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Guards Void

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Prince Valkyrie Guards Phoenix Lava Hound
Valkyrie
Prince Zap
Rage
Prince Phoenix
Guards
Zap Lava Hound
Void
Zap Lava Hound
Prince
Zap Valkyrie Rage
Phoenix
Zap Rage
Lava Hound
Zap Guards Void

Defense Synergies 0 7

Zap
Valkyrie Guards Void Prince Phoenix
Valkyrie
Zap Prince
Rage
Guards
Zap Prince
Void
Zap
Prince
Zap Valkyrie Guards
Phoenix
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Void
Zap Valkyrie Prince Phoenix
Prince Valkyrie Void
Prince Valkyrie Guards Phoenix
Valkyrie Prince
Zap Valkyrie Guards
Zap Void Phoenix
Zap Valkyrie Void Phoenix
Prince Phoenix
Guards Valkyrie Prince Phoenix
Valkyrie Guards Zap
Zap Phoenix
Prince Zap Valkyrie Guards
Valkyrie Zap Guards Prince
Prince Phoenix
Zap Prince
Valkyrie Prince
Zap Valkyrie Guards Prince
Zap Valkyrie Guards
Prince Phoenix
Valkyrie Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Void Prince
Void Zap Valkyrie Prince Phoenix
Guards Zap Valkyrie Prince
Valkyrie Guards Prince Zap Phoenix
Valkyrie Guards Prince Phoenix
Zap
Guards Prince Valkyrie Void Phoenix
Valkyrie Prince Phoenix
Zap Void Valkyrie Prince Phoenix
Guards Phoenix
Valkyrie Guards Prince Phoenix
Zap Valkyrie Guards Void Prince Phoenix
Prince Valkyrie Guards
Valkyrie
Guards Phoenix Zap Valkyrie Prince
Valkyrie Zap Phoenix
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Guards
Void Zap
Void
Valkyrie Guards Void Prince
Zap Valkyrie
Zap
Zap
Void Zap
Guards Void Prince
Void Zap Valkyrie Prince
Void Zap
Void
Void
Zap Prince
Zap
Void Zap Prince
Zap Valkyrie Void
Void Prince
Void
Void Prince
Zap Void
Zap Valkyrie
Void Zap
Void Zap Prince
Void Zap
Zap Void
Zap Guards Void
Void
Void Zap
Zap Void
Prince
Zap Guards Void Prince
Zap
Void Valkyrie Prince
Zap
Void Zap
Prince
Zap Guards
Zap Void
Void Zap Prince
Prince
Void
Void

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