My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Skeleton Dragons Guards Balloon Inferno Dragon Lava Hound
Zap
Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Valkyrie Guards
The Log
Guards
Earthquake
Guards
Arrows
Skeleton Dragons Guards Lava Hound
Royal Delivery
Skeleton Dragons Valkyrie Guards Balloon Inferno Dragon Lava Hound
Fireball
Skeleton Dragons Balloon Inferno Dragon Lava Hound
Poison
Skeleton Dragons Guards Balloon Lava Hound
Lightning
Skeleton Dragons Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton Dragons Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Skeleton Dragons Valkyrie Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Skeleton Dragons

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Skeleton Dragons Valkyrie Guards Lava Hound
Arrows
Zap Balloon Lava Hound
Skeleton Dragons
Lava Hound Zap Valkyrie Balloon Inferno Dragon
Valkyrie
Balloon Zap Skeleton Dragons
Guards
Zap Lava Hound
Balloon
Zap Arrows Valkyrie Lava Hound Skeleton Dragons
Inferno Dragon
Lava Hound Skeleton Dragons
Lava Hound
Arrows Skeleton Dragons Balloon Inferno Dragon Zap Guards

Defense Synergies 1 8

Zap
Skeleton Dragons Arrows Valkyrie Guards Inferno Dragon
Arrows
Zap Valkyrie
Skeleton Dragons
Zap Valkyrie Guards Inferno Dragon
Valkyrie
Zap Arrows Skeleton Dragons
Guards
Zap Skeleton Dragons
Balloon
Inferno Dragon
Zap Skeleton Dragons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Valkyrie
Inferno Dragon Zap Skeleton Dragons Valkyrie
Skeleton Dragons Valkyrie Inferno Dragon
Inferno Dragon Skeleton Dragons Valkyrie Guards
Arrows Valkyrie
Arrows Zap Skeleton Dragons Valkyrie Guards
Skeleton Dragons Inferno Dragon Zap Arrows
Zap Arrows Skeleton Dragons Valkyrie
Inferno Dragon
Guards Valkyrie
Skeleton Dragons Valkyrie Guards Zap Arrows
Arrows Skeleton Dragons Inferno Dragon Zap
Zap Skeleton Dragons Valkyrie Guards
Valkyrie Zap Arrows Skeleton Dragons Guards
Inferno Dragon
Zap Inferno Dragon
Arrows Skeleton Dragons Valkyrie
Arrows Zap Skeleton Dragons Valkyrie Guards
Zap Arrows Valkyrie Skeleton Dragons Guards Inferno Dragon
Inferno Dragon
Skeleton Dragons Valkyrie Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap
Zap Arrows Skeleton Dragons Valkyrie Inferno Dragon
Guards Zap Valkyrie
Valkyrie Guards Zap
Valkyrie Guards Inferno Dragon
Arrows Skeleton Dragons Zap
Guards Valkyrie
Valkyrie Inferno Dragon
Zap Skeleton Dragons Valkyrie Inferno Dragon
Skeleton Dragons Guards Inferno Dragon
Inferno Dragon Valkyrie Guards
Zap Arrows Valkyrie Guards
Valkyrie Guards
Skeleton Dragons Valkyrie
Guards Zap Skeleton Dragons Valkyrie Inferno Dragon
Arrows Valkyrie Zap Skeleton Dragons Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Valkyrie Guards
Arrows Zap Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Valkyrie Guards
Zap Arrows Skeleton Dragons Valkyrie
Arrows Skeleton Dragons Zap
Arrows Skeleton Dragons
Arrows Zap Skeleton Dragons
Arrows Zap Skeleton Dragons
Guards
Zap Arrows Skeleton Dragons Valkyrie
Zap Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Valkyrie
Skeleton Dragons
Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Valkyrie
Inferno Dragon
Arrows Zap Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Skeleton Dragons Guards
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Arrows
Zap Guards
Zap Arrows Skeleton Dragons
Arrows
Skeleton Dragons Valkyrie
Arrows Zap Skeleton Dragons
Zap Arrows
Skeleton Dragons
Zap Skeleton Dragons Guards
Zap Skeleton Dragons
Zap
Inferno Dragon
Skeleton Dragons

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